|
@@ -331,6 +331,9 @@ void CAdvMapInt::fsleepWake()
|
|
|
//uncomment to enable original HoMM3 behaviour:
|
|
|
//move button is disabled for hero going to sleep, even though it's enabled when you reselect him
|
|
|
}
|
|
|
+
|
|
|
+ // redraw to update the image of sleep/wake button
|
|
|
+ panelMain->redraw();
|
|
|
}
|
|
|
|
|
|
void CAdvMapInt::fmoveHero()
|