Procházet zdrojové kódy

Initialize obelisks count to 0

Otherwise every time player starts with a random number.
Vadim Markovtsev před 9 roky
rodič
revize
1a2cd36df8
1 změnil soubory, kde provedl 1 přidání a 1 odebrání
  1. 1 1
      lib/mapObjects/MiscObjects.cpp

+ 1 - 1
lib/mapObjects/MiscObjects.cpp

@@ -24,7 +24,7 @@
 #include "../CPlayerState.h"
 
 std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
-ui8 CGObelisk::obeliskCount; //how many obelisks are on map
+ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
 std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
 
 ///helpers