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Initialize obelisks count to 0

Otherwise every time player starts with a random number.
Vadim Markovtsev 9 лет назад
Родитель
Сommit
1a2cd36df8
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      lib/mapObjects/MiscObjects.cpp

+ 1 - 1
lib/mapObjects/MiscObjects.cpp

@@ -24,7 +24,7 @@
 #include "../CPlayerState.h"
 
 std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
-ui8 CGObelisk::obeliskCount; //how many obelisks are on map
+ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
 std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
 
 ///helpers