Explorar o código

Initialize obelisks count to 0

Otherwise every time player starts with a random number.
Vadim Markovtsev %!s(int64=9) %!d(string=hai) anos
pai
achega
1a2cd36df8
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      lib/mapObjects/MiscObjects.cpp

+ 1 - 1
lib/mapObjects/MiscObjects.cpp

@@ -24,7 +24,7 @@
 #include "../CPlayerState.h"
 
 std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
-ui8 CGObelisk::obeliskCount; //how many obelisks are on map
+ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
 std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
 
 ///helpers