Frank Zago 16 年 前
コミット
3e00e68e50
1 ファイル変更1 行追加1 行削除
  1. 1 1
      mapHandler.h

+ 1 - 1
mapHandler.h

@@ -35,7 +35,7 @@ struct TerrainTile2
 	std::vector<SDL_Surface *> rivbitmap; //frames of river animation
 	std::vector<SDL_Surface *> roadbitmap; //frames of road animation
 
-	std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > objects; //poiters to objects being on this tile with rects to be easier to blit this tile on screen
+	std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > objects; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
 	TerrainTile2();
 };