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@@ -35,7 +35,7 @@ struct TerrainTile2
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std::vector<SDL_Surface *> rivbitmap; //frames of river animation
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std::vector<SDL_Surface *> rivbitmap; //frames of river animation
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std::vector<SDL_Surface *> roadbitmap; //frames of road animation
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std::vector<SDL_Surface *> roadbitmap; //frames of road animation
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- std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > objects; //poiters to objects being on this tile with rects to be easier to blit this tile on screen
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+ std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > objects; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
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TerrainTile2();
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TerrainTile2();
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};
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};
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