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@@ -257,6 +257,7 @@ void CGameHandler::levelUpCommander (const CCommanderInstance * c, int skill)
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break;
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break;
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case ECommander::DAMAGE:
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case ECommander::DAMAGE:
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scp.accumulatedBonus.type = BonusType::CREATURE_DAMAGE;
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scp.accumulatedBonus.type = BonusType::CREATURE_DAMAGE;
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+ scp.accumulatedBonus.subtype = BonusCustomSubtype::creatureDamageBoth;
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scp.accumulatedBonus.valType = BonusValueType::PERCENT_TO_ALL;
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scp.accumulatedBonus.valType = BonusValueType::PERCENT_TO_ALL;
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break;
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break;
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case ECommander::SPEED:
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case ECommander::SPEED:
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