@@ -257,6 +257,7 @@ void CGameHandler::levelUpCommander (const CCommanderInstance * c, int skill)
break;
case ECommander::DAMAGE:
scp.accumulatedBonus.type = BonusType::CREATURE_DAMAGE;
+ scp.accumulatedBonus.subtype = BonusCustomSubtype::creatureDamageBoth;
scp.accumulatedBonus.valType = BonusValueType::PERCENT_TO_ALL;
case ECommander::SPEED: