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Fix crash on accessing "any" spellschool via bonus system

Ivan Savenko 2 years ago
parent
commit
77780e0de5
1 changed files with 3 additions and 0 deletions
  1. 3 0
      lib/constants/EntityIdentifiers.cpp

+ 3 - 0
lib/constants/EntityIdentifiers.cpp

@@ -420,6 +420,9 @@ si32 SpellSchool::decode(const std::string & identifier)
 
 std::string SpellSchool::encode(const si32 index)
 {
+	if (index == ANY.getNum())
+		return "any";
+
 	return SpellConfig::SCHOOL[index].jsonName;
 }