|
@@ -11,6 +11,7 @@
|
|
|
#include "StdInc.h"
|
|
|
#include "SpellMechanics.h"
|
|
|
|
|
|
+#include "CObstacleInstance.h"
|
|
|
#include "mapObjects/CGHeroInstance.h"
|
|
|
#include "BattleState.h"
|
|
|
#include "CRandomGenerator.h"
|
|
@@ -119,6 +120,14 @@ namespace SRSLPraserHelpers
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+struct SpellCastContext
|
|
|
+{
|
|
|
+ SpellCastContext(std::vector<const CStack*> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
|
|
|
+ attackedCres(attackedCres), sc(sc), si(si){};
|
|
|
+ std::vector<const CStack*> & attackedCres;
|
|
|
+ BattleSpellCast & sc;
|
|
|
+ StacksInjured & si;
|
|
|
+};
|
|
|
|
|
|
class DefaultSpellMechanics: public ISpellMechanics
|
|
|
{
|
|
@@ -131,14 +140,21 @@ public:
|
|
|
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
|
|
|
|
|
|
//bool adventureCast(const SpellCastContext & context) const override;
|
|
|
- bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override;
|
|
|
+ void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
|
|
|
+protected:
|
|
|
+
|
|
|
+ virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
|
|
|
+
|
|
|
+ virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
|
|
|
};
|
|
|
|
|
|
class ObstacleMechanics: public DefaultSpellMechanics
|
|
|
{
|
|
|
public:
|
|
|
ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
|
|
-
|
|
|
+
|
|
|
+protected:
|
|
|
+ void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
|
|
};
|
|
|
|
|
|
class WallMechanics: public ObstacleMechanics
|
|
@@ -149,7 +165,6 @@ public:
|
|
|
|
|
|
};
|
|
|
|
|
|
-
|
|
|
class ChainLightningMechanics: public DefaultSpellMechanics
|
|
|
{
|
|
|
public:
|
|
@@ -241,7 +256,7 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell* s)
|
|
|
// return false; //there is no general algorithm for casting adventure spells
|
|
|
//}
|
|
|
|
|
|
-bool DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
|
|
|
+void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
|
|
|
{
|
|
|
BattleSpellCast sc;
|
|
|
sc.side = parameters.casterSide;
|
|
@@ -309,11 +324,12 @@ bool DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const B
|
|
|
if (owner->id == SpellID::DEATH_STARE)
|
|
|
vstd::amin(sc.dmgToDisplay, (*attackedCres.begin())->count); //stack is already reduced after attack
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
StacksInjured si;
|
|
|
|
|
|
- //TODO:applying effects
|
|
|
+ SpellCastContext ctx(attackedCres, sc, si);
|
|
|
|
|
|
+ applyBattleEffects(env, parameters, ctx);
|
|
|
|
|
|
env->sendAndApply(&sc);
|
|
|
if(!si.stacks.empty()) //after spellcast info shows
|
|
@@ -371,10 +387,228 @@ bool DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const B
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
+}
|
|
|
+
|
|
|
+int DefaultSpellMechanics::calculateDuration(const CGHeroInstance* caster, int usedSpellPower) const
|
|
|
+{
|
|
|
+ if(!caster)
|
|
|
+ {
|
|
|
+ if (!usedSpellPower)
|
|
|
+ return 3; //default duration of all creature spells
|
|
|
+ else
|
|
|
+ return usedSpellPower; //use creature spell power
|
|
|
+ }
|
|
|
+ switch(owner->id)
|
|
|
+ {
|
|
|
+ case SpellID::FRENZY:
|
|
|
+ return 1;
|
|
|
+ default: //other spells
|
|
|
+ return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, SpellCastContext & ctx) const
|
|
|
+{
|
|
|
+ //TODO:applying effects
|
|
|
+
|
|
|
+ //applying effects
|
|
|
+ if (owner->isOffensiveSpell())
|
|
|
+ {
|
|
|
+ int spellDamage = 0;
|
|
|
+ if (parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
|
|
|
+ {
|
|
|
+ int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
|
|
|
+ if (unitSpellPower)
|
|
|
+ ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities
|
|
|
+ else //Faerie Dragon
|
|
|
+ {
|
|
|
+ parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
|
|
|
+ ctx.sc.dmgToDisplay = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ int chainLightningModifier = 0;
|
|
|
+ for(auto & attackedCre : ctx.attackedCres)
|
|
|
+ {
|
|
|
+ if(vstd::contains(ctx.sc.resisted, (attackedCre)->ID)) //this creature resisted the spell
|
|
|
+ continue;
|
|
|
+
|
|
|
+ BattleStackAttacked bsa;
|
|
|
+ if ((parameters.destination > -1 && (attackedCre)->coversPos(parameters.destination)) || (owner->getLevelInfo(parameters.spellLvl).range == "X" || parameters.mode == ECastingMode::ENCHANTER_CASTING))
|
|
|
+ //display effect only upon primary target of area spell
|
|
|
+ //FIXME: if no stack is attacked, there is no animation and interface freezes
|
|
|
+ {
|
|
|
+ bsa.flags |= BattleStackAttacked::EFFECT;
|
|
|
+ bsa.effect = owner->mainEffectAnim;
|
|
|
+ }
|
|
|
+ if (spellDamage)
|
|
|
+ bsa.damageAmount = spellDamage >> chainLightningModifier;
|
|
|
+ else
|
|
|
+ bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;
|
|
|
+
|
|
|
+ ctx.sc.dmgToDisplay += bsa.damageAmount;
|
|
|
+
|
|
|
+ bsa.stackAttacked = (attackedCre)->ID;
|
|
|
+ if (parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
|
|
|
+ bsa.attackerID = parameters.casterStack->ID;
|
|
|
+ else
|
|
|
+ bsa.attackerID = -1;
|
|
|
+ (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
|
|
|
+ ctx.si.stacks.push_back(bsa);
|
|
|
+
|
|
|
+ if (owner->id == SpellID::CHAIN_LIGHTNING)
|
|
|
+ ++chainLightningModifier;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (owner->hasEffects())
|
|
|
+ {
|
|
|
+ int stackSpellPower = 0;
|
|
|
+ if (parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
|
|
|
+ {
|
|
|
+ stackSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
|
|
|
+ }
|
|
|
+ SetStackEffect sse;
|
|
|
+ Bonus pseudoBonus;
|
|
|
+ pseudoBonus.sid = owner->id;
|
|
|
+ pseudoBonus.val = parameters.spellLvl;
|
|
|
+ pseudoBonus.turnsRemain = calculateDuration(parameters.caster, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);
|
|
|
+ CStack::stackEffectToFeature(sse.effect, pseudoBonus);
|
|
|
+ if (owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
|
|
|
+ {
|
|
|
+ sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction
|
|
|
+ }
|
|
|
+ if (owner->id == SpellID::BIND && parameters.casterStack)//bind
|
|
|
+ {
|
|
|
+ sse.effect.back().additionalInfo = parameters.casterStack->ID; //we need to know who casted Bind
|
|
|
+ }
|
|
|
+ const Bonus * bonus = nullptr;
|
|
|
+ if (parameters.caster)
|
|
|
+ bonus = parameters.caster->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
|
|
|
+ //TODO does hero specialty should affects his stack casting spells?
|
|
|
+
|
|
|
+ si32 power = 0;
|
|
|
+ for(const CStack * affected : ctx.attackedCres)
|
|
|
+ {
|
|
|
+ if(vstd::contains(ctx.sc.resisted, affected->ID)) //this creature resisted the spell
|
|
|
+ continue;
|
|
|
+ sse.stacks.push_back(affected->ID);
|
|
|
+
|
|
|
+ //Apply hero specials - peculiar enchants
|
|
|
+ const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
|
|
|
+ if (bonus)
|
|
|
+ {
|
|
|
+ switch(bonus->additionalInfo)
|
|
|
+ {
|
|
|
+ case 0: //normal
|
|
|
+ {
|
|
|
+ switch(tier)
|
|
|
+ {
|
|
|
+ case 1: case 2:
|
|
|
+ power = 3;
|
|
|
+ break;
|
|
|
+ case 3: case 4:
|
|
|
+ power = 2;
|
|
|
+ break;
|
|
|
+ case 5: case 6:
|
|
|
+ power = 1;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ Bonus specialBonus(sse.effect.back());
|
|
|
+ specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
|
|
|
+ sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 1: //only Coronius as yet
|
|
|
+ {
|
|
|
+ power = std::max(5 - tier, 0);
|
|
|
+ Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);
|
|
|
+ specialBonus.sid = owner->id;
|
|
|
+ sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (parameters.caster && parameters.caster->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
|
|
|
+ {
|
|
|
+ int damagePercent = parameters.caster->level * parameters.caster->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
|
|
|
+ Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);
|
|
|
+ specialBonus.valType = Bonus::PERCENT_TO_ALL;
|
|
|
+ specialBonus.sid = owner->id;
|
|
|
+ sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(!sse.stacks.empty())
|
|
|
+ env->sendAndApply(&sse);
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
- return true;
|
|
|
+ if(owner->isHealingSpell())
|
|
|
+ {
|
|
|
+ int hpGained = 0;
|
|
|
+ if (parameters.casterStack)
|
|
|
+ {
|
|
|
+ int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
|
|
|
+ if (unitSpellPower)
|
|
|
+ hpGained = parameters.casterStack->count * unitSpellPower; //Archangel
|
|
|
+ else //Faerie Dragon-like effect - unused so far
|
|
|
+ parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
|
|
|
+ }
|
|
|
+ StacksHealedOrResurrected shr;
|
|
|
+ shr.lifeDrain = false;
|
|
|
+ shr.tentHealing = false;
|
|
|
+ for(auto & attackedCre : ctx.attackedCres)
|
|
|
+ {
|
|
|
+ StacksHealedOrResurrected::HealInfo hi;
|
|
|
+ hi.stackID = (attackedCre)->ID;
|
|
|
+ if (parameters.casterStack) //casted by creature
|
|
|
+ {
|
|
|
+ if (hpGained)
|
|
|
+ {
|
|
|
+ hi.healedHP = parameters.cb->calculateHealedHP(hpGained, owner, attackedCre); //archangel
|
|
|
+ }
|
|
|
+ else
|
|
|
+ hi.healedHP = parameters.cb->calculateHealedHP(owner, parameters.usedSpellPower, parameters.spellLvl, attackedCre); //any typical spell (commander's cure or animate dead)
|
|
|
+ }
|
|
|
+ else
|
|
|
+ hi.healedHP = owner->calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
|
|
|
+ hi.lowLevelResurrection = parameters.spellLvl <= 1;
|
|
|
+ shr.healedStacks.push_back(hi);
|
|
|
+ }
|
|
|
+ if(!shr.healedStacks.empty())
|
|
|
+ env->sendAndApply(&shr);
|
|
|
+ if(owner->id == SpellID::SACRIFICE) //remove victim
|
|
|
+ {
|
|
|
+ if(parameters.selectedStack == parameters.cb->battleActiveStack())
|
|
|
+ //set another active stack than the one removed, or bad things will happen
|
|
|
+ //TODO: make that part of BattleStacksRemoved? what about client update?
|
|
|
+ {
|
|
|
+ //makeStackDoNothing(gs->curB->getStack (selectedStack));
|
|
|
+
|
|
|
+ BattleSetActiveStack sas;
|
|
|
+
|
|
|
+ //std::vector<const CStack *> hlp;
|
|
|
+ //battleGetStackQueue(hlp, 1, selectedStack); //next after this one
|
|
|
+
|
|
|
+ //if(hlp.size())
|
|
|
+ //{
|
|
|
+ // sas.stack = hlp[0]->ID;
|
|
|
+ //}
|
|
|
+ //else
|
|
|
+ // complain ("No new stack to activate!");
|
|
|
+ sas.stack = parameters.cb->getNextStack()->ID; //why the hell next stack has same ID as current?
|
|
|
+ env->sendAndApply(&sas);
|
|
|
+
|
|
|
+ }
|
|
|
+ BattleStacksRemoved bsr;
|
|
|
+ bsr.stackIDs.insert(parameters.selectedStack->ID); //somehow it works for teleport?
|
|
|
+ env->sendAndApply(&bsr);
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
+
|
|
|
std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
|
|
|
{
|
|
|
using namespace SRSLPraserHelpers;
|
|
@@ -523,6 +757,95 @@ ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(cons
|
|
|
return owner->isImmuneBy(obj);
|
|
|
}
|
|
|
|
|
|
+///ObstacleMechanics
|
|
|
+void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
|
|
|
+{
|
|
|
+ auto placeObstacle = [&, this](BattleHex pos)
|
|
|
+ {
|
|
|
+ static int obstacleIdToGive = parameters.cb->obstacles.size()
|
|
|
+ ? (parameters.cb->obstacles.back()->uniqueID+1)
|
|
|
+ : 0;
|
|
|
+
|
|
|
+ auto obstacle = make_shared<SpellCreatedObstacle>();
|
|
|
+ switch(owner->id) // :/
|
|
|
+ {
|
|
|
+ case SpellID::QUICKSAND:
|
|
|
+ obstacle->obstacleType = CObstacleInstance::QUICKSAND;
|
|
|
+ obstacle->turnsRemaining = -1;
|
|
|
+ obstacle->visibleForAnotherSide = false;
|
|
|
+ break;
|
|
|
+ case SpellID::LAND_MINE:
|
|
|
+ obstacle->obstacleType = CObstacleInstance::LAND_MINE;
|
|
|
+ obstacle->turnsRemaining = -1;
|
|
|
+ obstacle->visibleForAnotherSide = false;
|
|
|
+ break;
|
|
|
+ case SpellID::FIRE_WALL:
|
|
|
+ obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
|
|
|
+ obstacle->turnsRemaining = 2;
|
|
|
+ obstacle->visibleForAnotherSide = true;
|
|
|
+ break;
|
|
|
+ case SpellID::FORCE_FIELD:
|
|
|
+ obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
|
|
|
+ obstacle->turnsRemaining = 2;
|
|
|
+ obstacle->visibleForAnotherSide = true;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ //this function cannot be used with spells that do not create obstacles
|
|
|
+ assert(0);
|
|
|
+ }
|
|
|
+
|
|
|
+ obstacle->pos = pos;
|
|
|
+ obstacle->casterSide = parameters.casterSide;
|
|
|
+ obstacle->ID = owner->id;
|
|
|
+ obstacle->spellLevel = parameters.spellLvl;
|
|
|
+ obstacle->casterSpellPower = parameters.usedSpellPower;
|
|
|
+ obstacle->uniqueID = obstacleIdToGive++;
|
|
|
+
|
|
|
+ BattleObstaclePlaced bop;
|
|
|
+ bop.obstacle = obstacle;
|
|
|
+ env->sendAndApply(&bop);
|
|
|
+ };
|
|
|
+
|
|
|
+ switch (owner->id)
|
|
|
+ {
|
|
|
+ case SpellID::QUICKSAND:
|
|
|
+ case SpellID::LAND_MINE:
|
|
|
+ {
|
|
|
+ std::vector<BattleHex> availableTiles;
|
|
|
+ for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
|
|
|
+ {
|
|
|
+ BattleHex hex = i;
|
|
|
+ if(hex.getX() > 2 && hex.getX() < 14 && !(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
|
|
|
+ availableTiles.push_back(hex);
|
|
|
+ }
|
|
|
+ boost::range::random_shuffle(availableTiles);
|
|
|
+
|
|
|
+ const int patchesForSkill[] = {4, 4, 6, 8};
|
|
|
+ const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
|
|
|
+
|
|
|
+ //land mines or quicksand patches are handled as spell created obstacles
|
|
|
+ for (int i = 0; i < patchesToPut; i++)
|
|
|
+ placeObstacle(availableTiles.at(i));
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+ case SpellID::FORCE_FIELD:
|
|
|
+ placeObstacle(parameters.destination);
|
|
|
+ break;
|
|
|
+ case SpellID::FIRE_WALL:
|
|
|
+ {
|
|
|
+ //fire wall is build from multiple obstacles - one fire piece for each affected hex
|
|
|
+ auto affectedHexes = owner->rangeInHexes(parameters.destination, parameters.spellLvl, parameters.casterSide);
|
|
|
+ for(BattleHex hex : affectedHexes)
|
|
|
+ placeObstacle(hex);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ assert(0);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
///WallMechanics
|
|
|
std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool* outDroppedHexes) const
|
|
|
{
|