Explorar o código

fixed CREATURE_TYPE_LIMITER for creatures without a stack instance (#374)

Henning Koehler %!s(int64=8) %!d(string=hai) anos
pai
achega
a7104377d6
Modificáronse 1 ficheiros con 2 adicións e 0 borrados
  1. 2 0
      lib/HeroBonus.cpp

+ 2 - 0
lib/HeroBonus.cpp

@@ -1221,6 +1221,8 @@ const CCreature * retrieveCreature(const CBonusSystemNode *node)
 	{
 	case CBonusSystemNode::CREATURE:
 		return (static_cast<const CCreature *>(node));
+	case CBonusSystemNode::STACK_BATTLE:
+		return (static_cast<const CStack*>(node))->type;
 	default:
 		const CStackInstance *csi = retreiveStackInstance(node);
 		if(csi)