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fixed CREATURE_TYPE_LIMITER for creatures without a stack instance (#374)

Henning Koehler 8 年之前
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a7104377d6
共有 1 個文件被更改,包括 2 次插入0 次删除
  1. 2 0
      lib/HeroBonus.cpp

+ 2 - 0
lib/HeroBonus.cpp

@@ -1221,6 +1221,8 @@ const CCreature * retrieveCreature(const CBonusSystemNode *node)
 	{
 	case CBonusSystemNode::CREATURE:
 		return (static_cast<const CCreature *>(node));
+	case CBonusSystemNode::STACK_BATTLE:
+		return (static_cast<const CStack*>(node))->type;
 	default:
 		const CStackInstance *csi = retreiveStackInstance(node);
 		if(csi)