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Map handler refactoring, part 2.

AlexVinS 9 年之前
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a8a661b159

+ 4 - 0
client/CBitmapHandler.cpp

@@ -167,6 +167,10 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
 	{
 		CSDL_Ext::setDefaultColorKeyPresize(ret);
 	}
+	else if (ret->format->Amask)
+	{
+		SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);
+	}
 	else // always set
 	{
 		CSDL_Ext::setDefaultColorKey(ret);

+ 129 - 154
client/Graphics.cpp

@@ -3,7 +3,6 @@
 
 #include "../lib/filesystem/Filesystem.h"
 #include "../lib/filesystem/CBinaryReader.h"
-#include "CDefHandler.h"
 #include "gui/SDL_Extensions.h"
 #include "gui/CAnimation.h"
 #include <SDL_ttf.h>
@@ -130,18 +129,9 @@ Graphics::Graphics()
 {
 	#if 0
 
-	#define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
-		(std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
-
-	#define GET_DEF_ESS(DESTINATION, DEF_NAME) \
-		(GET_DATA \
-			(CDefEssential*,DESTINATION,\
-			std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME))))
-
 	std::vector<Task> tasks; //preparing list of graphics to load
 	tasks += std::bind(&Graphics::loadFonts,this);
 	tasks += std::bind(&Graphics::loadPaletteAndColors,this);
-	tasks += std::bind(&Graphics::loadHeroFlags,this);
 	tasks += std::bind(&Graphics::initializeBattleGraphics,this);
 	tasks += std::bind(&Graphics::loadErmuToPicture,this);
 	tasks += std::bind(&Graphics::initializeImageLists,this);
@@ -151,7 +141,6 @@ Graphics::Graphics()
 	#else
 	loadFonts();
 	loadPaletteAndColors();
-	loadHeroFlags();
 	initializeBattleGraphics();
 	loadErmuToPicture();
 	initializeImageLists();
@@ -165,168 +154,119 @@ void Graphics::load()
 	heroMoveArrows = std::make_shared<CAnimation>("ADAG");
 	heroMoveArrows->preload();
 
-	loadHeroAnims();
+	loadHeroAnimations();
+	loadHeroFlagAnimations();
+	loadFogOfWar();
 }
 
-void Graphics::loadHeroAnims()
+void Graphics::loadHeroAnimations()
 {
-	//first - group number to be rotated1, second - group number after rotation1
-	std::vector<std::pair<int,int> > rotations =
-	{
-		{6,10}, {7,11}, {8,12}, {1,13},
-		{2,14}, {3,15}
-	};
-
 	for(auto & elem : CGI->heroh->classes.heroClasses)
 	{
 		for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
 		{
-			if (!heroAnims.count(templ.animationFile))
-			heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
+			if (!heroAnimations.count(templ.animationFile))
+				heroAnimations[templ.animationFile] = loadHeroAnimation(templ.animationFile);
 		}
 	}
 
-	boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
-	boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
-	boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
-}
+	boatAnimations[0] = loadHeroAnimation("AB01_.DEF");
+	boatAnimations[1] = loadHeroAnimation("AB02_.DEF");
+	boatAnimations[2] = loadHeroAnimation("AB03_.DEF");
 
-CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
+
+	mapObjectAnimations["AB01_.DEF"] = boatAnimations[0];
+	mapObjectAnimations["AB02_.DEF"] = boatAnimations[1];
+	mapObjectAnimations["AB03_.DEF"] = boatAnimations[2];
+}
+void Graphics::loadHeroFlagAnimations()
 {
-	CDefEssential *anim = CDefHandler::giveDefEss(name);
-	int pom = 0; //how many groups has been rotated
-	for(int o=7; pom<6; ++o)
+	static const std::vector<std::string> HERO_FLAG_ANIMATIONS =
 	{
-		for(int p=0;p<6;p++)
+		"AF00", "AF01","AF02","AF03",
+		"AF04", "AF05","AF06","AF07"
+	};
+
+	static const std::vector< std::vector<std::string> > BOAT_FLAG_ANIMATIONS =
+	{
+		{
+			"ABF01L", "ABF01G", "ABF01R", "ABF01D",
+			"ABF01B", "ABF01P", "ABF01W", "ABF01K"
+		},
 		{
-			if(anim->ourImages[o].groupNumber == rotations[p].first)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
-					nci.groupNumber = rotations[p].second;
-					nci.imName = std::string();
-					anim->ourImages.push_back(nci);
-					if(pom>2) //we need only one frame for groups 13/14/15
-						break;
-				}
-				if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
-					o+=8;
-				else //there is only one frame of 1/2/3
-					o+=1;
-				++pom;
-				if(p==2 && pom<4) //group1 starts at index 1
-					o = 1;
-			}
+			"ABF02L", "ABF02G", "ABF02R", "ABF02D",
+			"ABF02B", "ABF02P", "ABF02W", "ABF02K"
+		},
+		{
+			"ABF03L", "ABF03G", "ABF03R", "ABF03D",
+			"ABF03B", "ABF03P", "ABF03W", "ABF03K"
 		}
-	}
-	for(auto & elem : anim->ourImages)
-	{
-		CSDL_Ext::alphaTransform(elem.bitmap);
-	}
-	return anim;
+	};
+
+	for(const auto & name : HERO_FLAG_ANIMATIONS)
+		heroFlagAnimations.push_back(loadHeroFlagAnimation(name));
+
+	for(int i = 0; i < BOAT_FLAG_ANIMATIONS.size(); i++)
+		for(const auto & name : BOAT_FLAG_ANIMATIONS[i])
+			boatFlagAnimations[i].push_back(loadHeroFlagAnimation(name));
 }
 
-void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
+std::shared_ptr<CAnimation> Graphics::loadHeroFlagAnimation(const std::string & name)
 {
-	for(int i=0;i<8;i++)
-		(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
-	//first - group number to be rotated1, second - group number after rotation1
-	std::vector<std::pair<int,int> > rotations =
+	//first - group number to be rotated, second - group number after rotation
+	static const std::vector<std::pair<int,int> > rotations =
 	{
-		{6,10}, {7,11}, {8,12}
+		{6,10}, {7,11}, {8,12}, {1,13},
+		{2,14}, {3,15}
 	};
 
-	for(int q=0; q<8; ++q)
+	std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
+	anim->preload();
+
+	for(const auto & rotation : rotations)
 	{
-		std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
-		for(size_t o=0; o<curImgs.size(); ++o)
-		{
-			for(auto & rotation : rotations)
-			{
-				if(curImgs[o].groupNumber==rotation.first)
-				{
-					for(int e=0; e<8; ++e)
-					{
-						Cimage nci;
-						nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
-						nci.groupNumber = rotation.second;
-						nci.imName = std::string();
-						curImgs.push_back(nci);
-					}
-					o+=8;
-				}
-			}
-		}
-		if (mode)
-		{
-			for(size_t o=0; o<curImgs.size(); ++o)
-			{
-				if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
-				{
-					for(int e=0; e<8; ++e)
-					{
-						Cimage nci;
-						nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
-						nci.groupNumber = 12 + curImgs[o].groupNumber;
-						nci.imName = std::string();
-						curImgs.push_back(nci);
-					}
-					o+=8;
-				}
-			}
-		}
-		for(auto & curImg : curImgs)
+        const int sourceGroup = rotation.first;
+        const int targetGroup = rotation.second;
+
+        for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
 		{
-			CSDL_Ext::setDefaultColorKey(curImg.bitmap);
-			SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
+			anim->duplicateImage(sourceGroup, frame, targetGroup);
+
+			IImage * image = anim->getImage(frame, targetGroup);
+			image->verticalFlip();
 		}
 	}
+
+	return anim;
 }
 
-void Graphics::loadHeroFlags()
+std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
 {
-	CStopWatch th;
-	std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
+	//first - group number to be rotated, second - group number after rotation
+	static const std::vector<std::pair<int,int> > rotations =
 	{
-		{
-			&Graphics::flags1,
-			{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
-			"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
-		},
-		{
-			&Graphics::flags2,
-			{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
-			"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
-
-		},
-		{
-			&Graphics::flags3,
-			{"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
-			"ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
-		},
-		{
-			&Graphics::flags4,
-			{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
-			"AF05.DEF","AF06.DEF","AF07.DEF"}
-		}
+		{6,10}, {7,11}, {8,12}, {1,13},
+		{2,14}, {3,15}
 	};
 
-	#if 0
-	boost::thread_group grupa;
-	for(int g=3; g>=0; --g)
-	{
-		grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
-	}
-	grupa.join_all();
-	#else
-	for(auto p: pr)
+	std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
+	anim->preload();
+
+
+	for(const auto & rotation : rotations)
 	{
-		loadHeroFlagsDetail(p,true);
+        const int sourceGroup = rotation.first;
+        const int targetGroup = rotation.second;
+
+        for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
+		{
+			anim->duplicateImage(sourceGroup, frame, targetGroup);
+			IImage * image = anim->getImage(frame, targetGroup);
+			image->verticalFlip();
+		}
 	}
-	#endif
-	logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
+
+	return anim;
 }
 
 void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
@@ -359,6 +299,26 @@ void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
 	}
 }
 
+void Graphics::loadFogOfWar()
+{
+	fogOfWarFullHide = std::make_shared<CAnimation>("TSHRC");
+	fogOfWarFullHide->preload();
+	fogOfWarPartialHide = std::make_shared<CAnimation>("TSHRE");
+	fogOfWarPartialHide->preload();
+
+	static const int rotations [] = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
+
+	size_t size = fogOfWarPartialHide->size(0);//group size after next rotation
+
+	for(const int rotation : rotations)
+	{
+		fogOfWarPartialHide->duplicateImage(0, rotation, 0);
+		IImage * image = fogOfWarPartialHide->getImage(size, 0);
+		image->verticalFlip();
+		size++;
+	}
+}
+
 void Graphics::loadFonts()
 {
 	const JsonNode config(ResourceID("config/fonts.json"));
@@ -374,32 +334,47 @@ void Graphics::loadFonts()
 		std::string filename = bmpConf[i].String();
 
 		if (!hanConf[filename].isNull())
-			fonts[i] = new CBitmapHanFont(hanConf[filename]);
+			fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
 		else if (!ttfConf[filename].isNull()) // no ttf override
-			fonts[i] = new CTrueTypeFont(ttfConf[filename]);
+			fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
 		else
-			fonts[i] = new CBitmapFont(filename);
+			fonts[i] = std::make_shared<CBitmapFont>(filename);
 	}
 }
 
-CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
+std::shared_ptr<CAnimation> Graphics::getAnimation(const CGObjectInstance* obj)
 {
-	if (obj->appearance.animationFile.empty())
-	{
-		logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
-		return nullptr;
-	}
-	return advmapobjGraphics[obj->appearance.animationFile];
+	return getAnimation(obj->appearance);
 }
 
-CDefEssential * Graphics::getDef( const ObjectTemplate & info )
+std::shared_ptr<CAnimation> Graphics::getAnimation(const ObjectTemplate & info)
 {
-	if (info.animationFile.empty())
+	//the only(?) invisible object
+	if(info.id == Obj::EVENT)
+	{
+		return std::shared_ptr<CAnimation>();
+	}
+
+	if(info.animationFile.empty())
 	{
 		logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
-		return nullptr;
+		return std::shared_ptr<CAnimation>();
 	}
-	return advmapobjGraphics[info.animationFile];
+
+	std::shared_ptr<CAnimation> ret = mapObjectAnimations[info.animationFile];
+
+	//already loaded
+	if(ret)
+	{
+		ret->preload();
+		return ret;
+	}
+
+	ret = std::make_shared<CAnimation>(info.animationFile);
+	mapObjectAnimations[info.animationFile] = ret;
+
+	ret->preload();
+	return ret;
 }
 
 void Graphics::loadErmuToPicture()

+ 30 - 17
client/Graphics.h

@@ -1,6 +1,5 @@
 #pragma once
 
-
 #include "gui/Fonts.h"
 #include "../lib/GameConstants.h"
 #include "gui/Geometries.h"
@@ -15,11 +14,9 @@
  *
  */
 
-class CDefEssential;
 struct SDL_Surface;
 class CGHeroInstance;
 class CGTownInstance;
-class CDefHandler;
 class CHeroClass;
 struct SDL_Color;
 struct InfoAboutHero;
@@ -40,19 +37,25 @@ class Graphics
 
 	void initializeBattleGraphics();
 	void loadPaletteAndColors();
-	void loadHeroFlags();
-	void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
-	void loadHeroAnims();
-	CDefEssential *  loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
-	void loadErmuToPicture();
 
+	void loadHeroAnimations();
+	//loads animation and adds required rotated frames
+	std::shared_ptr<CAnimation> loadHeroAnimation(const std::string &name);
+
+	void loadHeroFlagAnimations();
+
+	//loads animation and adds required rotated frames
+	std::shared_ptr<CAnimation> loadHeroFlagAnimation(const std::string &name);
+
+	void loadErmuToPicture();
+	void loadFogOfWar();
 	void loadFonts();
 	void initializeImageLists();
 
 public:
 	//Fonts
 	static const int FONTS_NUMBER = 9;
-	IFont * fonts[FONTS_NUMBER];
+	std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
 
 	//various graphics
 	SDL_Color * playerColors; //array [8]
@@ -60,18 +63,25 @@ public:
 	SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
 	SDL_Color * neutralColorPalette;
 
-	std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
 	std::shared_ptr<CAnimation> heroMoveArrows;
-	std::map<std::string, CDefEssential *> heroAnims; // [hero class def name]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
-	std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
-	CDefHandler * FoWfullHide; //for Fog of War
-	CDefHandler * FoWpartialHide; //for For of War
+
+	// [hero class def name]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
+	std::map< std::string, std::shared_ptr<CAnimation> > heroAnimations;
+	std::vector< std::shared_ptr<CAnimation> > heroFlagAnimations;
+
+	// [boat type: 0 .. 2]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
+	std::array< std::shared_ptr<CAnimation>, 3> boatAnimations;
+
+	std::array< std::vector<std::shared_ptr<CAnimation> >, 3> boatFlagAnimations;
+
+	//all other objects (not hero or boat)
+	std::map< std::string, std::shared_ptr<CAnimation> > mapObjectAnimations;
+
+	std::shared_ptr<CAnimation> fogOfWarFullHide;
+	std::shared_ptr<CAnimation> fogOfWarPartialHide;
 
 	std::map<std::string, JsonNode> imageLists;
 
-	std::map<std::string, CDefEssential *> advmapobjGraphics;
-	CDefEssential * getDef(const CGObjectInstance * obj);
-	CDefEssential * getDef(const ObjectTemplate & info);
 	//towns
 	std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
 	//for battles
@@ -83,6 +93,9 @@ public:
 	void load();
 
 	void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
+
+	std::shared_ptr<CAnimation> getAnimation(const CGObjectInstance * obj);
+	std::shared_ptr<CAnimation> getAnimation(const ObjectTemplate & info);
 };
 
 extern Graphics * graphics;

+ 1 - 1
client/NetPacksClient.cpp

@@ -369,7 +369,7 @@ void TryMoveHero::applyFirstCl(CClient *cl)
 	}
 
 	if(result == TELEPORTATION  ||  result == EMBARK  ||  result == DISEMBARK  ||  !humanKnows)
-		CGI->mh->removeObject(h, result == EMBARK && humanKnows);
+		CGI->mh->hideObject(h, result == EMBARK && humanKnows);
 
 
 	if(result == DISEMBARK)

+ 308 - 24
client/gui/CAnimation.cpp

@@ -23,10 +23,143 @@
  *
  */
 
+class SDLImageLoader;
+class CompImageLoader;
+
 typedef std::map <size_t, std::vector <JsonNode> > source_map;
 typedef std::map<size_t, IImage* > image_map;
 typedef std::map<size_t, image_map > group_map;
 
+ /// Class for def loading, methods are based on CDefHandler
+/// After loading will store general info (palette and frame offsets) and pointer to file itself
+class CDefFile
+{
+private:
+
+	struct SSpriteDef
+	{
+		ui32 size;
+		ui32 format;    /// format in which pixel data is stored
+		ui32 fullWidth; /// full width and height of frame, including borders
+		ui32 fullHeight;
+		ui32 width;     /// width and height of pixel data, borders excluded
+		ui32 height;
+		si32 leftMargin;
+		si32 topMargin;
+	} PACKED_STRUCT;
+	//offset[group][frame] - offset of frame data in file
+	std::map<size_t, std::vector <size_t> > offset;
+
+	std::unique_ptr<ui8[]>       data;
+	std::unique_ptr<SDL_Color[]> palette;
+
+public:
+	CDefFile(std::string Name);
+	~CDefFile();
+
+	//load frame as SDL_Surface
+	template<class ImageLoader>
+	void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
+
+	const std::map<size_t, size_t> getEntries() const;
+};
+
+
+/*
+ * Wrapper around SDL_Surface
+ */
+class SDLImage : public IImage
+{
+public:
+	//Surface without empty borders
+	SDL_Surface * surf;
+	//size of left and top borders
+	Point margins;
+	//total size including borders
+	Point fullSize;
+
+public:
+	//Load image from def file
+	SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
+	//Load from bitmap file
+	SDLImage(std::string filename, bool compressed=false);
+	//Create using existing surface, extraRef will increase refcount on SDL_Surface
+	SDLImage(SDL_Surface * from, bool extraRef);
+	~SDLImage();
+
+	void draw(SDL_Surface * where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
+	void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
+	SDL_Surface * scaleFast(float scale) const override;
+
+	void playerColored(PlayerColor player) override;
+	void setFlagColor(PlayerColor player) override;
+	int width() const override;
+	int height() const override;
+
+	void horizontalFlip() override;
+	void verticalFlip() override;
+
+	void shiftPalette(int from, int howMany) override;
+
+	friend class SDLImageLoader;
+};
+
+/*
+ *  RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
+ *  primary purpose is not high compression ratio but fast drawing.
+ *  Consist of repeatable segments with format similar to H3 def compression:
+ *  1st byte:
+ *  if (byte == 0xff)
+ *  	raw data, opaque and semi-transparent data always in separate blocks
+ *  else
+ *  	RLE-compressed image data with this color
+ *  2nd byte = size of segment
+ *  raw data (if any)
+ */
+class CompImage : public IImage
+{
+	//x,y - margins, w,h - sprite size
+	Rect sprite;
+	//total size including borders
+	Point fullSize;
+
+	//RLE-d data
+	ui8 * surf;
+	//array of offsets for each line
+	ui32 * line;
+	//palette
+	SDL_Color *palette;
+
+	//Used internally to blit one block of data
+	template<int bpp, int dir>
+	void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
+	void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
+
+public:
+	//Load image from def file
+	CompImage(const CDefFile *data, size_t frame, size_t group=0);
+	//TODO: load image from SDL_Surface
+	CompImage(SDL_Surface * surf);
+	~CompImage();
+
+	void draw(SDL_Surface  *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
+	void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
+
+	SDL_Surface * scaleFast(float scale) const override;
+
+	void playerColored(PlayerColor player) override;
+	void setFlagColor(PlayerColor player) override;
+	int width() const override;
+	int height() const override;
+
+	void horizontalFlip() override;
+	void verticalFlip() override;
+
+	void shiftPalette(int from, int howMany) override;
+
+	friend class CompImageLoader;
+};
+
 class SDLImageLoader
 {
 	SDLImage * image;
@@ -214,7 +347,7 @@ void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
 			//pixel data is not compressed, copy data to surface
 			for (ui32 i=0; i<sprite.height; i++)
 			{
-				loader.Load(sprite.width, FDef[currentOffset]);
+				loader.Load(sprite.width, FDef + currentOffset);
 				currentOffset += sprite.width;
 				loader.EndLine();
 			}
@@ -636,37 +769,82 @@ void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha
 	if (!surf)
 		return;
 
-	Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
-	//TODO: rotation and scaling
-	if (src)
+	Rect destRect(posX, posY, surf->w, surf->h);
+
+	draw(where, &destRect, src);
+}
+
+void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
+{
+	if (!surf)
+		return;
+
+	Rect sourceRect(0, 0, surf->w, surf->h);
+
+	Point destShift(0,0);
+
+	if(src)
 	{
-		sourceRect = sourceRect & *src;
+		if(src->x < margins.x)
+			destShift.x += margins.x - src->x;
+
+		if(src->y < margins.y)
+			destShift.y += margins.y - src->y;
+
+		sourceRect = Rect(*src) & Rect(margins.x, margins.y, surf->w, surf->h);
+
+		sourceRect -= margins;
 	}
-	Rect destRect(posX, posY, surf->w, surf->h);
-	destRect += sourceRect.topLeft();
-	sourceRect -= margins;
+	else
+		destShift = margins;
 
-	if(surf->format->BitsPerPixel == 8)
+	Rect destRect(margins.x, margins.y, surf->w, surf->h);
+
+	if(dest)
 	{
-		CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);
+		destRect = *dest;
+
+		destRect = destRect & Rect(destRect.x, destRect.y, sourceRect.w, sourceRect.h);
+
+		destRect += destShift;
 	}
-	else if(surf->format->Amask == 0)
+
+	if(surf->format->BitsPerPixel == 8)
 	{
-		SDL_BlitSurface(surf, &sourceRect, where, &destRect);
+		CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);
 	}
 	else
 	{
-		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
-		SDL_BlitSurface(surf, &sourceRect, where, &destRect);
-		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
+		SDL_UpperBlit(surf, &sourceRect, where, &destRect);
 	}
 }
 
+SDL_Surface * SDLImage::scaleFast(float scale) const
+{
+	//todo: margins
+	auto scaled = CSDL_Ext::scaleSurfaceFast(surf, surf->w * scale, surf->h * scale);
+
+	if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
+		CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
+	else if(scaled->format && scaled->format->Amask)
+		SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
+	else
+		CSDL_Ext::setDefaultColorKey(scaled);//just in case
+
+	return scaled;
+}
+
 void SDLImage::playerColored(PlayerColor player)
 {
 	graphics->blueToPlayersAdv(surf, player);
 }
 
+void SDLImage::setFlagColor(PlayerColor player)
+{
+	if(player < PlayerColor::PLAYER_LIMIT || player==PlayerColor::NEUTRAL)
+		CSDL_Ext::setPlayerColor(surf, player);
+}
+
 int SDLImage::width() const
 {
 	return fullSize.x;
@@ -677,6 +855,45 @@ int SDLImage::height() const
 	return fullSize.y;
 }
 
+void SDLImage::horizontalFlip()
+{
+	SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
+
+	SDL_FreeSurface(surf);
+
+	surf = flipped;
+
+	margins.y = fullSize.y - surf->h - margins.y;
+}
+
+void SDLImage::verticalFlip()
+{
+	SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
+
+	SDL_FreeSurface(surf);
+
+	surf = flipped;
+
+	margins.x = fullSize.x - surf->w - margins.x;
+}
+
+void SDLImage::shiftPalette(int from, int howMany)
+{
+	//works with at most 16 colors, if needed more -> increase values
+	assert(howMany < 16);
+
+	if(surf->format->palette)
+	{
+		SDL_Color palette[16];
+
+		for(int i=0; i<howMany; ++i)
+		{
+			palette[(i+1)%howMany] = surf->format->palette->colors[from + i];
+		}
+		SDL_SetColors(surf, palette, from, howMany);
+	}
+}
+
 SDLImage::~SDLImage()
 {
 	SDL_FreeSurface(surf);
@@ -699,6 +916,12 @@ CompImage::CompImage(SDL_Surface * surf)
 }
 
 void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
+{
+	Rect dest(posX,posY, width(), height());
+	draw(where, &dest, src, alpha);
+}
+
+void CompImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
 {
 	int rotation = 0; //TODO
 	//rotation & 2 = horizontal rotation
@@ -713,11 +936,18 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
 	sourceRect = sourceRect & Rect(0, 0, where->w, where->h);
 
 	//Starting point on SDL surface
-	Point dest(posX+sourceRect.x, posY+sourceRect.y);
+	Point dst(sourceRect.x,sourceRect.y);
+
+	if (dest)
+	{
+		dst.x += dest->x;
+		dst.y += dest->y;
+	}
+
 	if (rotation & 2)
-		dest.y += sourceRect.h;
+		dst.y += sourceRect.h;
 	if (rotation & 4)
-		dest.x += sourceRect.w;
+		dst.x += sourceRect.w;
 
 	sourceRect -= sprite.topLeft();
 
@@ -748,10 +978,10 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
 		//Calculate position for blitting: pixels + Y + X
 		ui8* blitPos = (ui8*) where->pixels;
 		if (rotation & 4)
-			blitPos += (dest.y - currY) * where->pitch;
+			blitPos += (dst.y - currY) * where->pitch;
 		else
-			blitPos += (dest.y + currY) * where->pitch;
-		blitPos += dest.x * bpp;
+			blitPos += (dst.y + currY) * where->pitch;
+		blitPos += dst.x * bpp;
 
 		//Blit blocks that must be fully visible
 		while (currX + size < sourceRect.w)
@@ -769,6 +999,16 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alph
 	}
 }
 
+
+SDL_Surface * CompImage::scaleFast(float scale) const
+{
+	//todo: CompImage::scaleFast
+
+	logAnim->error("CompImage::scaleFast is not implemented");
+
+    return CSDL_Ext::newSurface(width() * scale, height() * scale);
+}
+
 #define CASEBPP(x,y) case x: BlitBlock<x,y>(type, size, data, dest, alpha); break
 
 //FIXME: better way to get blitter
@@ -883,6 +1123,11 @@ void CompImage::playerColored(PlayerColor player)
 	}
 }
 
+void CompImage::setFlagColor(PlayerColor player)
+{
+	logAnim->error("CompImage::setFlagColor is not implemented");
+}
+
 int CompImage::width() const
 {
 	return fullSize.x;
@@ -900,6 +1145,22 @@ CompImage::~CompImage()
 	delete [] palette;
 }
 
+void CompImage::horizontalFlip()
+{
+	logAnim->error("CompImage::horizontalFlip is not implemented");
+}
+
+void CompImage::verticalFlip()
+{
+	logAnim->error("CompImage::verticalFlip is not implemented");
+}
+
+void CompImage::shiftPalette(int from, int howMany)
+{
+	logAnim->error("CompImage::shiftPalette is not implemented");
+}
+
+
 /*************************************************************************
  *  CAnimation for animations handling, can load part of file if needed  *
  *************************************************************************/
@@ -916,6 +1177,7 @@ IImage * CAnimation::getFromExtraDef(std::string filename)
 	pos = filename.find(':', pos);
 	if (pos != -1)
 	{
+		pos++;
 		group = frame;
 		frame = atoi(filename.c_str()+pos);
 	}
@@ -963,7 +1225,7 @@ bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
 	}
 	else //load from separate file
 	{
-		std::string filename = source[group][frame].Struct().find("file")->second.String();
+		std::string filename = source[group][frame]["file"].String();
 
 		IImage * img = getFromExtraDef(filename);
 		if (!img)
@@ -1105,6 +1367,25 @@ CAnimation::~CAnimation()
 	}
 }
 
+void CAnimation::duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup)
+{
+	//todo: clone actual loaded Image object
+	JsonNode clone(source[sourceGroup][sourceFrame]);
+
+	if(clone.getType() == JsonNode::DATA_NULL)
+	{
+		std::string temp =  name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
+        clone["file"].String() = temp;
+	}
+
+	source[targetGroup].push_back(clone);
+
+	size_t index = source[targetGroup].size() - 1;
+
+	if(preloaded)
+		load(index, targetGroup);
+}
+
 void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
 {
 	if (source[group].size() <= frame)
@@ -1148,8 +1429,11 @@ void CAnimation::unload()
 
 void CAnimation::preload()
 {
-	preloaded = true;
-	load();
+	if(!preloaded)
+	{
+		preloaded = true;
+		load();
+	}
 }
 
 void CAnimation::loadGroup(size_t group)

+ 19 - 114
client/gui/CAnimation.h

@@ -15,43 +15,8 @@
  */
 
 struct SDL_Surface;
-class SDLImageLoader;
-class CompImageLoader;
 class JsonNode;
-
-/// Class for def loading, methods are based on CDefHandler
-/// After loading will store general info (palette and frame offsets) and pointer to file itself
-class CDefFile
-{
-private:
-
-	struct SSpriteDef
-	{
-		ui32 size;
-		ui32 format;    /// format in which pixel data is stored
-		ui32 fullWidth; /// full width and height of frame, including borders
-		ui32 fullHeight;
-		ui32 width;     /// width and height of pixel data, borders excluded
-		ui32 height;
-		si32 leftMargin;
-		si32 topMargin;
-	} PACKED_STRUCT;
-	//offset[group][frame] - offset of frame data in file
-	std::map<size_t, std::vector <size_t> > offset;
-
-	std::unique_ptr<ui8[]>       data;
-	std::unique_ptr<SDL_Color[]> palette;
-
-public:
-	CDefFile(std::string Name);
-	~CDefFile();
-
-	//load frame as SDL_Surface
-	template<class ImageLoader>
-	void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
-
-	const std::map<size_t, size_t> getEntries() const;
-};
+class CDefFile;
 
 /*
  * Base class for images, can be used for non-animation pictures as well
@@ -62,7 +27,10 @@ class IImage
 public:
 
 	//draws image on surface "where" at position
-	virtual void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const=0;
+	virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const=0;
+	virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
+
+	virtual SDL_Surface * scaleFast(float scale) const = 0;
 
 	//decrease ref count, returns true if image can be deleted (refCount <= 0)
 	bool decreaseRef();
@@ -70,90 +38,23 @@ public:
 
 	//Change palette to specific player
 	virtual void playerColored(PlayerColor player)=0;
-	virtual int width() const=0;
-	virtual int height() const=0;
-	IImage();
-	virtual ~IImage() {};
-};
-
-/*
- * Wrapper around SDL_Surface
- */
-class SDLImage : public IImage
-{
-public:
-	//Surface without empty borders
-	SDL_Surface * surf;
-	//size of left and top borders
-	Point margins;
-	//total size including borders
-	Point fullSize;
 
-public:
-	//Load image from def file
-	SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
-	//Load from bitmap file
-	SDLImage(std::string filename, bool compressed=false);
-	//Create using existing surface, extraRef will increase refcount on SDL_Surface
-	SDLImage(SDL_Surface * from, bool extraRef);
-	~SDLImage();
+	//set special color for flag
+	virtual void setFlagColor(PlayerColor player)=0;
 
-	void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr,  ui8 alpha=255) const override;
+	virtual int width() const=0;
+	virtual int height() const=0;
 
-	void playerColored(PlayerColor player) override;
-	int width() const override;
-	int height() const override;
+	//only indexed bitmaps, 16 colors maximum
+	virtual void shiftPalette(int from, int howMany) = 0;
 
-	friend class SDLImageLoader;
-};
+	virtual void horizontalFlip() = 0;
+	virtual void verticalFlip() = 0;
 
-/*
- *  RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
- *  primary purpose is not high compression ratio but fast drawing.
- *  Consist of repeatable segments with format similar to H3 def compression:
- *  1st byte:
- *  if (byte == 0xff)
- *  	raw data, opaque and semi-transparent data always in separate blocks
- *  else
- *  	RLE-compressed image data with this color
- *  2nd byte = size of segment
- *  raw data (if any)
- */
-class CompImage : public IImage
-{
-	//x,y - margins, w,h - sprite size
-	Rect sprite;
-	//total size including borders
-	Point fullSize;
-
-	//RLE-d data
-	ui8 * surf;
-	//array of offsets for each line
-	ui32 * line;
-	//palette
-	SDL_Color *palette;
-
-	//Used internally to blit one block of data
-	template<int bpp, int dir>
-	void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
-	void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
-
-public:
-	//Load image from def file
-	CompImage(const CDefFile *data, size_t frame, size_t group=0);
-	//TODO: load image from SDL_Surface
-	CompImage(SDL_Surface * surf);
-	~CompImage();
-
-	void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
-	void playerColored(PlayerColor player) override;
-	int width() const override;
-	int height() const override;
-
-	friend class CompImageLoader;
+	IImage();
+	virtual ~IImage() {};
 };
 
-
 /// Class for handling animation
 class CAnimation
 {
@@ -198,6 +99,10 @@ public:
 	CAnimation();
 	~CAnimation();
 
+	//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
+	//and loads it if animation is preloaded
+	void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
+
 	//add custom surface to the selected position.
 	void setCustom(std::string filename, size_t frame, size_t group=0);
 

+ 3 - 3
client/gui/SDL_Extensions.cpp

@@ -894,11 +894,11 @@ SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
 	return ret;
 }
 
-void CSDL_Ext::blitSurface( SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
+void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
 {
 	if (dst != screen)
 	{
-		SDL_BlitSurface(src, srcRect, dst, dstRect);
+		SDL_UpperBlit(src, srcRect, dst, dstRect);
 	}
 	else
 	{
@@ -912,7 +912,7 @@ void CSDL_Ext::blitSurface( SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface *
 			betterDst = Rect(0, 0, dst->w, dst->h);
 		}
 
-		SDL_BlitSurface(src, srcRect, dst, &betterDst);
+		SDL_UpperBlit(src, srcRect, dst, &betterDst);
 	}
 }
 

+ 5 - 5
client/gui/SDL_Extensions.h

@@ -7,7 +7,7 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
- 
+
 #pragma once
 #include <SDL_version.h>
 #include <SDL_render.h>
@@ -88,7 +88,7 @@ public:
 
 	/** green color used for in-game console */
 	static const SDL_Color GREEN;
-	
+
 	/** default key color for all 8 & 24 bit graphics */
 	static const SDL_Color DEFAULT_KEY_COLOR;
 };
@@ -167,7 +167,7 @@ namespace CSDL_Ext
 		}
 	};
 
-	void blitSurface(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);
+	void blitSurface(SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);
 	void fillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
 	void fillRectBlack(SDL_Surface * dst, SDL_Rect * dstrect);
 	//fill dest image with source texture.
@@ -228,10 +228,10 @@ namespace CSDL_Ext
 	template<int bpp>
 	void applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode );
 	void applyEffect(SDL_Surface * surf, const SDL_Rect * rect, int mode); //mode: 0 - sepia, 1 - grayscale
-	
+
 	void startTextInput(SDL_Rect * where);
 	void stopTextInput();
-	
+
 	void setColorKey(SDL_Surface * surface, SDL_Color color);
 	///set key-color to 0,255,255
 	void setDefaultColorKey(SDL_Surface * surface);

文件差異過大導致無法顯示
+ 249 - 445
client/mapHandler.cpp


+ 46 - 60
client/mapHandler.h

@@ -80,10 +80,7 @@ struct TerrainTileObject
 
 struct TerrainTile2
 {
-	SDL_Surface * terbitmap; //bitmap of terrain
-
 	std::vector<TerrainTileObject> objects; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
-	TerrainTile2();
 };
 
 struct MapDrawingInfo
@@ -133,16 +130,6 @@ template <typename T> class PseudoV
 {
 public:
 	PseudoV() : offset(0) { }
-	PseudoV(std::vector<T> &src, int rest, int before, int after, const T& fill) : offset(before)
-	{
-		inver.resize(before + rest + after);
-		for(int i=0; i<before;i++)
-			inver[i] = fill;
-		for(int i=0;i<src.size();i++)
-			inver[offset+i] = src[i];
-		for(int i=src.size(); i<src.size()+after;i++)
-			inver[offset+i] = fill;
-	}
 	inline T & operator[](const int & n)
 	{
 		return inver[n+offset];
@@ -167,26 +154,26 @@ private:
 };
 class CMapHandler
 {
-	enum class EMapCacheType
+	enum class EMapCacheType : ui8
 	{
-		TERRAIN, TERRAIN_CUSTOM, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME
+		TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
 	};
 
 	/// temporarily caches rescaled sdl surfaces for map world view redrawing
 	class CMapCache
 	{
-		std::map<EMapCacheType, std::map<intptr_t, SDL_Surface *>> data;
+		std::array< std::map<intptr_t, SDL_Surface *>, (ui8)EMapCacheType::AFTER_LAST> data;
 		float worldViewCachedScale;
 	public:
 		/// destroys all cached data (frees surfaces)
 		void discardWorldViewCache();
 		/// updates scale and determines if currently cached data is still valid
 		void updateWorldViewScale(float scale);
-		void removeFromWorldViewCache(EMapCacheType type, intptr_t key);
 		/// asks for cached data; @returns cached surface or nullptr if data is not in cache
 		SDL_Surface * requestWorldViewCache(EMapCacheType type, intptr_t key);
 		/// asks for cached data; @returns cached data if found, new scaled surface otherwise
 		SDL_Surface * requestWorldViewCacheOrCreate(EMapCacheType type, intptr_t key, SDL_Surface * fullSurface, float scale);
+		SDL_Surface * requestWorldViewCacheOrCreate(EMapCacheType type, intptr_t key, const IImage * fullSurface, float scale);
 		SDL_Surface * cacheWorldViewEntry(EMapCacheType type, intptr_t key, SDL_Surface * entry);
 		intptr_t genKey(intptr_t realPtr, ui8 mod);
 	};
@@ -194,11 +181,11 @@ class CMapHandler
 	/// helper struct to pass around resolved bitmaps of an object; surfaces can be nullptr if object doesn't have bitmap of that type
 	struct AnimBitmapHolder
 	{
-		SDL_Surface * objBitmap; // main object bitmap
-		SDL_Surface * flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
+		IImage * objBitmap; // main object bitmap
+		IImage * flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
 		bool isMoving; // indicates if the object is moving (again, heroes/boats only)
 
-		AnimBitmapHolder(SDL_Surface * objBitmap_ = nullptr, SDL_Surface * flagBitmap_ = nullptr, bool moving = false)
+		AnimBitmapHolder(IImage * objBitmap_ = nullptr, IImage * flagBitmap_ = nullptr, bool moving = false)
 			: objBitmap(objBitmap_),
 			  flagBitmap(flagBitmap_),
 			  isMoving(moving)
@@ -223,8 +210,7 @@ class CMapHandler
 		const MapDrawingInfo * info; // data for drawing passed from outside
 
 		/// general drawing method, called internally by more specialized ones
-		virtual void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
-								 SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const = 0;
+		virtual void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const = 0;
 
 		// first drawing pass
 
@@ -236,8 +222,8 @@ class CMapHandler
 		virtual void drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const;
 		/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
 		virtual void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const;
-		virtual void drawObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const;
-		virtual void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
+		virtual void drawObject(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, bool moving) const;
+		virtual void drawHeroFlag(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
 
 		// second drawing pass
 
@@ -262,9 +248,7 @@ class CMapHandler
 		/// calculates clip region for map viewport
 		virtual SDL_Rect clip(SDL_Surface * targetSurf) const = 0;
 
-		virtual ui8 getHeroFrameNum(ui8 dir, bool isMoving) const;
-		///returns appropriate bitmap and info if alpha blitting is necessary
-		virtual std::pair<SDL_Surface *, bool> getVisBitmap() const;
+		virtual ui8 getHeroFrameGroup(ui8 dir, bool isMoving) const;
 		virtual ui8 getPhaseShift(const CGObjectInstance *object) const;
 
 		virtual bool canDrawObject(const CGObjectInstance * obj) const;
@@ -273,11 +257,10 @@ class CMapHandler
 		// internal helper methods to choose correct bitmap(s) for object; called internally by findObjectBitmap
 		AnimBitmapHolder findHeroBitmap(const CGHeroInstance * hero, int anim) const;
 		AnimBitmapHolder findBoatBitmap(const CGBoat * hero, int anim) const;
-		SDL_Surface * findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const;
-		SDL_Surface * findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const;
-		SDL_Surface * findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int indexOffset, ui8 dir) const;
-		SDL_Surface * findFlagBitmapInternal(const CDefEssential * def, int anim, int indexOffset, ui8 dir, bool moving) const;
-		int findAnimIndexByGroup(const CDefEssential * def, int groupNum) const;
+		IImage * findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
+		IImage * findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
+		IImage * findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int group, ui8 dir) const;
+		IImage * findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const;
 
 	public:
 		CMapBlitter(CMapHandler * p) : parent(p) {}
@@ -285,15 +268,12 @@ class CMapHandler
 		void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
 		/// helper method that chooses correct bitmap(s) for given object
 		AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim) const;
-
 	};
 
 	class CMapNormalBlitter : public CMapBlitter
 	{
 	protected:
-		void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
-						 SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
-
+		void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const override;
 		void drawTileOverlay(SDL_Surface * targetSurf,const TerrainTile2 & tile) const override {}
 		void init(const MapDrawingInfo * info) override;
 		SDL_Rect clip(SDL_Surface * targetSurf) const override;
@@ -307,22 +287,15 @@ class CMapHandler
 	private:
 		IImage * objectToIcon(Obj id, si32 subId, PlayerColor owner) const;
 	protected:
-		void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
-						 SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
-
+		void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const override;
 		void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
-		void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
-		void drawObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const override;
+		void drawHeroFlag(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
+		void drawObject(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, bool moving) const override;
 		void drawFrame(SDL_Surface * targetSurf) const override {}
 		void drawOverlayEx(SDL_Surface * targetSurf) override;
 		void init(const MapDrawingInfo * info) override;
 		SDL_Rect clip(SDL_Surface * targetSurf) const override;
-
-//		ui8 getHeroFrameNum(ui8 dir, bool isMoving) const override { return 0u; }
 		ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
-
-		void drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
-									  float scale, SDL_Rect * dstRect, SDL_Rect * srcRect = nullptr) const;
 		void calculateWorldViewCameraPos();
 	public:
 		CMapWorldViewBlitter(CMapHandler * parent);
@@ -353,6 +326,11 @@ class CMapHandler
 	CMapBlitter * resolveBlitter(const MapDrawingInfo * info) const;
 	bool updateObjectsFade();
 	bool startObjectFade(TerrainTileObject & obj, bool in, int3 pos);
+
+	void initObjectRects();
+	void initBorderGraphics();
+	void initTerrainGraphics();
+	void prepareFOWDefs();
 public:
 	PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
 	int3 sizes; //map size (x = width, y = height, z = number of levels)
@@ -373,13 +351,30 @@ public:
 	int offsetX;
 	int offsetY;
 
-	//std::set<int> usedHeroes;
+	//terrain graphics
+
+	typedef std::vector<std::array<std::unique_ptr<CAnimation>, 4>> TFlippedAnimations; //[type, rotation]
+	typedef std::vector<std::vector<std::array<IImage *, 4>>> TFlippedCache;//[type, view type, rotation]
+
+	TFlippedAnimations terrainAnimations;//[terrain type, rotation]
+	TFlippedCache terrainImages;//[terrain type, view type, rotation]
+
+	TFlippedAnimations roadAnimations;//[road type, rotation]
+	TFlippedCache roadImages;//[road type, view type, rotation]
 
-	std::vector<std::vector<SDL_Surface *> > terrainGraphics; // [terrain id] [view type] [rotation type]
-	std::vector<CDefEssential *> roadDefs;
-	std::vector<CDefEssential *> staticRiverDefs;
+	TFlippedAnimations riverAnimations;//[river type, rotation]
+	TFlippedCache riverImages;//[river type, view type, rotation]
 
-	std::vector<std::vector<std::vector<ui8> > > hideBitmap; //specifies number of graphic that should be used to fully hide a tile
+	//Fog of War cache (not owned)
+	std::vector<const IImage *> FoWfullHide;
+	std::vector<std::vector<std::vector<ui8> > > hideBitmap; //frame indexes (in FoWfullHide) of graphic that should be used to fully hide a tile
+
+	std::vector<const IImage *> FoWpartialHide;
+
+	//edge graphics
+	std::unique_ptr<CAnimation> egdeAnimation;
+	std::vector<const IImage *> egdeImages;//cache of links to egdeAnimation (for faster access)
+	PseudoV< PseudoV< PseudoV <ui8> > > edgeFrames; //frame indexes (in egdeImages) of tile outside of map
 
 	mutable std::map<const CGObjectInstance*, ui8> animationPhase;
 
@@ -387,21 +382,12 @@ public:
 	~CMapHandler(); //d-tor
 
 	void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear
-	CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
 	bool printObject(const CGObjectInstance * obj, bool fadein = false); //puts appropriate things to tiles, so obj will be visible on map
 	bool hideObject(const CGObjectInstance * obj, bool fadeout = false); //removes appropriate things from ttiles, so obj will be no longer visible on map (but still will exist)
-	bool removeObject(CGObjectInstance * obj, bool fadeout = false); //removes object from each place in VCMI (I hope)
 	void init();
-	void calculateBlockedPos();
-	void initObjectRects();
-	void borderAndTerrainBitmapInit();
-	void roadsRiverTerrainInit();
-	void prepareFOWDefs();
 
 	EMapAnimRedrawStatus drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim = false);
 	void updateWater();
-	void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
-	static ui8 getDir(const int3 & a, const int3 & b);  //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
 	/// determines if the map is ready to handle new hero movement (not available during fading animations)
 	bool canStartHeroMovement();
 

+ 0 - 1
client/widgets/AdventureMapClasses.cpp

@@ -8,7 +8,6 @@
 
 #include "../CGameInfo.h"
 #include "../CMusicHandler.h"
-#include "../CDefHandler.h"
 #include "../CPlayerInterface.h"
 #include "../CPreGame.h"
 #include "../Graphics.h"

+ 16 - 16
client/widgets/TextControls.cpp

@@ -107,7 +107,7 @@ void CMultiLineLabel::setText(const std::string &Txt)
 
 void CTextContainer::blitLine(SDL_Surface *to, Rect destRect, std::string what)
 {
-	const IFont * f = graphics->fonts[font];
+	const auto f = graphics->fonts[font];
 	Point where = destRect.topLeft();
 
 	// input is rect in which given text should be placed
@@ -164,7 +164,7 @@ void CMultiLineLabel::showAll(SDL_Surface * to)
 {
 	CIntObject::showAll(to);
 
-	const IFont * f = graphics->fonts[font];
+	const auto f = graphics->fonts[font];
 
 	// calculate which lines should be visible
 	int totalLines = lines.size();
@@ -201,7 +201,7 @@ void CMultiLineLabel::splitText(const std::string &Txt)
 {
 	lines.clear();
 
-	const IFont * f = graphics->fonts[font];
+	const auto f = graphics->fonts[font];
 	int lineHeight =  f->getLineHeight();
 
 	lines = CMessage::breakText(Txt, pos.w, font);
@@ -427,7 +427,7 @@ CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
 
 void CTextInput::focusGot()
 {
-	CSDL_Ext::startTextInput(&pos);	
+	CSDL_Ext::startTextInput(&pos);
 }
 
 void CTextInput::focusLost()
@@ -461,7 +461,7 @@ void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
 	}
 
 	bool redrawNeeded = false;
-	
+
 	switch(key.keysym.sym)
 	{
 	case SDLK_DELETE: // have index > ' ' so it won't be filtered out by default section
@@ -476,7 +476,7 @@ void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
 		{
 			Unicode::trimRight(text);
 			redrawNeeded = true;
-		}			
+		}
 		break;
 	default:
 		break;
@@ -486,7 +486,7 @@ void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
 	{
 		redraw();
 		cb(text);
-	}	
+	}
 }
 
 void CTextInput::setText( const std::string &nText, bool callCb )
@@ -500,7 +500,7 @@ bool CTextInput::captureThisEvent(const SDL_KeyboardEvent & key)
 {
 	if(key.keysym.sym == SDLK_RETURN || key.keysym.sym == SDLK_KP_ENTER || key.keysym.sym == SDLK_ESCAPE)
 		return false;
-	
+
 	return true;
 }
 
@@ -509,15 +509,15 @@ void CTextInput::textInputed(const SDL_TextInputEvent & event)
 	if(!focus)
 		return;
 	std::string oldText = text;
-	
-	text += event.text;	
-	
+
+	text += event.text;
+
 	filters(text,oldText);
 	if (text != oldText)
 	{
 		redraw();
 		cb(text);
-	}	
+	}
 	newText = "";
 }
 
@@ -525,10 +525,10 @@ void CTextInput::textEdited(const SDL_TextEditingEvent & event)
 {
 	if(!focus)
 		return;
-		
+
 	newText = event.text;
 	redraw();
-	cb(text+newText);	
+	cb(text+newText);
 }
 
 void CTextInput::filenameFilter(std::string & text, const std::string &)
@@ -586,7 +586,7 @@ CFocusable::~CFocusable()
 	{
 		focusLost();
 		inputWithFocus = nullptr;
-	}	
+	}
 
 	focusables -= this;
 }
@@ -602,7 +602,7 @@ void CFocusable::giveFocus()
 	focus = true;
 	inputWithFocus = this;
 	focusGot();
-	redraw();	
+	redraw();
 }
 
 void CFocusable::moveFocus()

+ 0 - 1
client/windows/CAdvmapInterface.cpp

@@ -9,7 +9,6 @@
 #include "CTradeWindow.h"
 
 #include "../CBitmapHandler.h"
-#include "../CDefHandler.h"
 #include "../CGameInfo.h"
 #include "../CMessage.h"
 #include "../CMusicHandler.h"

+ 0 - 6
lib/CGameInfoCallback.cpp

@@ -457,12 +457,6 @@ std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(
 	for(const CGObjectInstance *obj : t->blockingObjects)
 		if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
 			ret.push_back(obj);
-// 	const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
-// 	for(size_t b=0; b<objs.size(); ++b)
-// 	{
-// 		if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
-// 			ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
-// 	}
 	return ret;
 }
 

部分文件因文件數量過多而無法顯示