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@@ -16,6 +16,7 @@
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#include "Buttons.h"
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#include "GameSettings.h"
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#include "IHandlerBase.h"
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+#include "ObjectLists.h"
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#include "../CPlayerInterface.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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@@ -43,13 +44,20 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
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artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
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artPlaceIdx++;
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}
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+
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if(backpackCap < 0 || visibleCapasityMax < backpackCap)
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{
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- auto scrollHandler = std::bind(&CArtifactsOfHeroBackpack::scrollBackpack, this, _1);
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- leftBackpackRoll = std::make_shared<CButton>(Point(-20, 0), "hsbtns3.def", CButton::tooltip(), [=]() { scrollHandler(-HERO_BACKPACK_WINDOW_SLOT_COLUMNS); }, EShortcut::MOVE_LEFT);
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- rightBackpackRoll = std::make_shared<CButton>(Point(368, 318), "hsbtns5.def", CButton::tooltip(), [=]() { scrollHandler(HERO_BACKPACK_WINDOW_SLOT_COLUMNS); }, EShortcut::MOVE_RIGHT);
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- leftBackpackRoll->block(true);
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- rightBackpackRoll->block(true);
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+ auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
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+ {
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+ return std::make_shared<CIntObject>();
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+ };
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+ CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
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+ {
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+ scrollBackpack(static_cast<int>(pos) * HERO_BACKPACK_WINDOW_SLOT_COLUMNS - backpackPos);
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+ };
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+ backpackListBox = std::make_shared<CListBoxWithCallback>(
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+ posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_LINES, 0, 0, 1,
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+ Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * 46 + 10, 0, HERO_BACKPACK_WINDOW_SLOT_LINES * 46 - 5, 0));
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}
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}
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@@ -66,26 +74,26 @@ void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
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void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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{
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- if(isScrollStraight)
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- {
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- // offset==-1 => to up; offset==1 => to down
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- backpackPos += offset;
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- auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
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- for(auto artPlace : backpack)
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- {
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- setSlotData(artPlace, slot, *curHero);
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- slot = slot + 1;
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- }
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-
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- // Blocking scrolling if there is not enough artifacts to scroll
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- if(leftBackpackRoll)
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- leftBackpackRoll->block(backpackPos <= 0);
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- if(rightBackpackRoll)
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- rightBackpackRoll->block(backpackPos + backpack.size() >= curHero->artifactsInBackpack.size());
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- redraw();
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- }
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- else
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+ if(backpackListBox)
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+ backpackListBox->resize(getActiveSlotLinesNum());
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+ backpackPos += offset;
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+ auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
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+ for(auto artPlace : backpack)
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{
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- CArtifactsOfHeroBase::scrollBackpack(offset);
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+ setSlotData(artPlace, slot, *curHero);
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+ slot = slot + 1;
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}
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+ redraw();
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+}
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+
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+void CArtifactsOfHeroBackpack::updateBackpackSlots()
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+{
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+ if(backpackListBox)
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+ backpackListBox->resize(getActiveSlotLinesNum());
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+ CArtifactsOfHeroBase::updateBackpackSlots();
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+}
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+
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+size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
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+{
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+ return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
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}
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