|  | @@ -61,7 +61,7 @@ void TurnTimerHandler::onPlayerMakingTurn(PlayerState & state, int waitTime)
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				|  |  |  	if(!si || !gs)
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				|  |  |  		return;
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				|  |  |  	
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				|  |  | -	if(si->turnTimerInfo.isEnabled() && !gs->curB)
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				|  |  | +	if(state.human && si->turnTimerInfo.isEnabled() && !gs->curB)
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				|  |  |  	{
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				|  |  |  		if(state.turnTimer.turnTimer > 0)
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				|  |  |  		{
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				|  | @@ -128,7 +128,7 @@ void TurnTimerHandler::onBattleLoop(PlayerState & state, int waitTime)
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				|  |  |  	if(!si || !gs || !gs->curB)
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				|  |  |  		return;
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				|  |  |  	
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				|  |  | -	if(si->turnTimerInfo.isBattleEnabled())
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				|  |  | +	if(state.human && si->turnTimerInfo.isBattleEnabled())
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				|  |  |  	{
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				|  |  |  		if(state.turnTimer.creatureTimer > 0)
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				|  |  |  		{
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