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Separate configuration and object

nordsoft 2 lat temu
rodzic
commit
e47bb3f1f9

+ 1 - 1
AI/Nullkiller/AIUtility.cpp

@@ -319,7 +319,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
 
 	//TODO: allow polling of remaining creatures in dwelling
 	if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
-		return rewardable->getResetDuration() == 7;
+		return rewardable->getConfiguration().getResetDuration() == 7;
 
 	if(dynamic_cast<const CGDwelling *>(obj))
 		return true;

+ 2 - 2
AI/Nullkiller/Engine/AIMemory.cpp

@@ -72,10 +72,10 @@ void AIMemory::markObjectVisited(const CGObjectInstance * obj)
 	// TODO: maybe this logic belongs to CaptureObjects::shouldVisit
 	if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
 	{
-		if (rewardable->getVisitMode() == CRewardableObject::VISIT_HERO) //we may want to visit it with another hero
+		if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
 			return;
 
-		if (rewardable->getVisitMode() == CRewardableObject::VISIT_BONUS) //or another time
+		if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_BONUS) //or another time
 			return;
 	}
 

+ 3 - 3
AI/VCAI/VCAI.cpp

@@ -1605,10 +1605,10 @@ void VCAI::markObjectVisited(const CGObjectInstance * obj)
 
 	if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj)) //we may want to visit it with another hero
 	{
-		if (rewardable->getVisitMode() == CRewardableObject::VISIT_HERO) //we may want to visit it with another hero
+		if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
 			return;
 
-		if (rewardable->getVisitMode() == CRewardableObject::VISIT_BONUS) //or another time
+		if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_BONUS) //or another time
 			return;
 	}
 
@@ -2746,7 +2746,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
 {
 	//TODO: allow polling of remaining creatures in dwelling
 	if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
-		return rewardable->getResetDuration() == 7;
+		return rewardable->getConfiguration().getResetDuration() == 7;
 
 	if(dynamic_cast<const CGDwelling *>(obj))
 		return true;

+ 37 - 30
lib/mapObjects/CRewardableConstructor.cpp

@@ -47,7 +47,7 @@ void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
 	parameters = objectConfig;
 }
 
-TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
+TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
 {
 	TRewardLimitersList result;
 	for (const auto & input : source.Vector())
@@ -62,7 +62,7 @@ TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObj
 	return result;
 }
 
-void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
+void CRandomRewardObjectInfo::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
 {
 	std::vector<SpellID> spells;
 	for (size_t i=0; i<6; i++)
@@ -91,7 +91,7 @@ void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRand
 	limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
 }
 
-void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
+void CRandomRewardObjectInfo::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
 {
 	reward.resources = JsonRandom::loadResources(source["resources"], rng);
 
@@ -111,17 +111,6 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
 	reward.removeObject = source["removeObject"].Bool();
 	reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
 
-	for (auto & bonus : reward.bonuses)
-	{
-		bonus.source = Bonus::OBJECT;
-		bonus.sid = object->ID;
-		//TODO: bonus.description = object->getObjectName();
-		if (bonus.type == Bonus::MORALE)
-			reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
-		if (bonus.type == Bonus::LUCK)
-			reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
-	}
-
 	reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
 	reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
 
@@ -149,7 +138,7 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
 	}
 }
 
-void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
+void CRandomRewardObjectInfo::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
 {
 	resetParameters.period   = static_cast<ui32>(source["period"].Float());
 	resetParameters.visitors = source["visitors"].Bool();
@@ -157,7 +146,7 @@ void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRa
 }
 
 void CRandomRewardObjectInfo::configureRewards(
-		CRewardableObject * object,
+		Rewardable::Configuration & object,
 		CRandomGenerator & rng, const
 		JsonNode & source,
 		std::map<si32, si32> & thrownDice,
@@ -200,13 +189,13 @@ void CRandomRewardObjectInfo::configureRewards(
 		for (const auto & artifact : info.reward.spells )
 			info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
 
-		object->info.push_back(info);
+		object.info.push_back(info);
 	}
 }
 
-void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
+void CRandomRewardObjectInfo::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
 {
-	object->info.clear();
+	object.info.clear();
 
 	std::map<si32, si32> thrownDice;
 
@@ -214,15 +203,14 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
 	configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
 	configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
 
-	object->blockVisit= parameters["blockedVisitable"].Bool();
-	object->onSelect  = loadMessage(parameters["onSelectMessage"]);
+	object.onSelect   = loadMessage(parameters["onSelectMessage"]);
 
 	if (!parameters["onVisitedMessage"].isNull())
 	{
 		CRewardVisitInfo onVisited;
 		onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
 		onVisited.message = loadMessage(parameters["onVisitedMessage"]);
-		object->info.push_back(onVisited);
+		object.info.push_back(onVisited);
 	}
 
 	if (!parameters["onEmptyMessage"].isNull())
@@ -230,24 +218,24 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
 		CRewardVisitInfo onEmpty;
 		onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
 		onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
-		object->info.push_back(onEmpty);
+		object.info.push_back(onEmpty);
 	}
 
-	configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
+	configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
 
-	object->canRefuse = parameters["canRefuse"].Bool();
+	object.canRefuse = parameters["canRefuse"].Bool();
 
 	if(parameters["showInInfobox"].isNull())
-		object->infoWindowType = EInfoWindowMode::AUTO;
+		object.infoWindowType = EInfoWindowMode::AUTO;
 	else
-		object->infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
+		object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
 	
 	auto visitMode = parameters["visitMode"].String();
 	for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
 	{
 		if(Rewardable::VisitModeString[i] == visitMode)
 		{
-			object->visitMode = i;
+			object.visitMode = i;
 			break;
 		}
 	}
@@ -257,7 +245,7 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
 	{
 		if(Rewardable::SelectModeString[i] == selectMode)
 		{
-			object->selectMode = i;
+			object.selectMode = i;
 			break;
 		}
 	}	
@@ -321,9 +309,11 @@ const JsonNode & CRandomRewardObjectInfo::getParameters() const
 void CRewardableConstructor::initTypeData(const JsonNode & config)
 {
 	objectInfo.init(config);
+	blockVisit = config["blockedVisitable"].Bool();
 
 	if (!config["name"].isNull())
 		VLC->generaltexth->registerString( config.meta, getNameTextID(), config["name"].String());
+	
 }
 
 bool CRewardableConstructor::hasNameTextID() const
@@ -336,12 +326,29 @@ CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTe
 	auto * ret = new CRewardableObject();
 	preInitObject(ret);
 	ret->appearance = tmpl;
+	ret->blockVisit = blockVisit;
 	return ret;
 }
 
 void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
 {
-	objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
+	if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
+	{
+		objectInfo.configureObject(rewardableObject->configuration, rng);
+		for(auto & rewardInfo : rewardableObject->configuration.info)
+		{
+			for (auto & bonus : rewardInfo.reward.bonuses)
+			{
+				bonus.source = Bonus::OBJECT;
+				bonus.sid = rewardableObject->ID;
+				//TODO: bonus.description = object->getObjectName();
+				if (bonus.type == Bonus::MORALE)
+					rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
+				if (bonus.type == Bonus::LUCK)
+					rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
+			}
+		}
+	}
 }
 
 std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const

+ 8 - 6
lib/mapObjects/CRewardableConstructor.h

@@ -20,13 +20,13 @@ class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo
 {
 	JsonNode parameters;
 
-	void configureRewards(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
+	void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
 
-	void configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
-	TRewardLimitersList configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const;
+	void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
+	TRewardLimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
 
-	void configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & info, const JsonNode & source) const;
-	void configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & info, const JsonNode & source) const;
+	void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & info, const JsonNode & source) const;
+	void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & info, const JsonNode & source) const;
 public:
 	const JsonNode & getParameters() const;
 
@@ -45,7 +45,7 @@ public:
 
 	bool givesBonuses() const override;
 
-	void configureObject(CRewardableObject * object, CRandomGenerator & rng) const;
+	void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const;
 
 	void init(const JsonNode & objectConfig);
 
@@ -60,6 +60,8 @@ class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
 	CRandomRewardObjectInfo objectInfo;
 
 	void initTypeData(const JsonNode & config) override;
+	
+	bool blockVisit = false;
 
 public:
 	bool hasNameTextID() const override;

+ 147 - 146
lib/mapObjects/CRewardableObject.cpp

@@ -114,7 +114,78 @@ bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
 	return false;
 }
 
-std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
+si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
+{
+	si32 manaScaled = hero->mana;
+	if (manaPercentage >= 0)
+		manaScaled = hero->manaLimit() * manaPercentage / 100;
+
+	si32 manaMissing   = std::max(0, hero->manaLimit() - manaScaled);
+	si32 manaGranted   = std::min(manaMissing, manaDiff);
+	si32 manaOverflow  = manaDiff - manaGranted;
+	si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
+	si32 manaOutput    = manaScaled + manaGranted + manaOverLimit;
+
+	return manaOutput;
+}
+
+Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
+{
+	std::vector<Component> comps;
+	loadComponents(comps, h);
+	assert(!comps.empty());
+	return comps.front();
+}
+
+void CRewardInfo::loadComponents(std::vector<Component> & comps,
+								 const CGHeroInstance * h) const
+{
+	for (auto comp : extraComponents)
+		comps.push_back(comp);
+
+	if (heroExperience)
+	{
+		comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
+	}
+	if (heroLevel)
+		comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
+
+	if (manaDiff || manaPercentage >= 0)
+		comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
+
+	for (size_t i=0; i<primary.size(); i++)
+	{
+		if (primary[i] != 0)
+			comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
+	}
+
+	for(const auto & entry : secondary)
+		comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
+
+	for(const auto & entry : artifacts)
+		comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
+
+	for(const auto & entry : spells)
+		comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
+
+	for(const auto & entry : creatures)
+		comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
+
+	for (size_t i=0; i<resources.size(); i++)
+	{
+		if (resources[i] !=0)
+			comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
+	}
+}
+
+// FIXME: copy-pasted from CObjectHandler
+static std::string visitedTxt(const bool visited)
+{
+	int id = visited ? 352 : 353;
+	return VLC->generaltexth->allTexts[id];
+}
+
+std::vector<ui32> Rewardable::Configuration::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
 {
 	std::vector<ui32> ret;
 
@@ -131,20 +202,35 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
 	return ret;
 }
 
+Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
+{
+	return static_cast<EVisitMode>(visitMode);
+}
+
+ui16 Rewardable::Configuration::getResetDuration() const
+{
+	return resetParameters.period;
+}
+
+
+
+
+
+
 void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 {
 	auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
 	{
-		auto vi = info[index];
+		auto vi = configuration.info[index];
 		logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  		// show message only if it is not empty or in infobox
-		if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
+		if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
 		{
 			InfoWindow iw;
 			iw.player = h->tempOwner;
 			iw.text = vi.message;
 			vi.reward.loadComponents(iw.components, h);
-			iw.type = infoWindowType;
+			iw.type = configuration.infoWindowType;
 			if(!iw.components.empty() || !iw.text.toString().empty())
 				cb->showInfoDialog(&iw);
 		}
@@ -153,27 +239,27 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 	};
 	auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
 	{
-		BlockingDialog sd(canRefuse, rewards.size() > 1);
+		BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
 		sd.player = h->tempOwner;
 		sd.text = dialog;
 
 		if (rewards.size() > 1)
 			for (auto index : rewards)
-				sd.components.push_back(info[index].reward.getDisplayedComponent(h));
+				sd.components.push_back(configuration.info[index].reward.getDisplayedComponent(h));
 
 		if (rewards.size() == 1)
-			info[rewards[0]].reward.loadComponents(sd.components, h);
+			configuration.info[rewards[0]].reward.loadComponents(sd.components, h);
 
 		cb->showBlockingDialog(&sd);
 	};
 
 	if(!wasVisitedBefore(h))
 	{
-		auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
+		auto rewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
 		bool objectRemovalPossible = false;
 		for(auto index : rewards)
 		{
-			if(info[index].reward.removeObject)
+			if(configuration.info[index].reward.removeObject)
 				objectRemovalPossible = true;
 		}
 
@@ -182,7 +268,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 		{
 			case 0: // no available rewards, e.g. visiting School of War without gold
 			{
-				auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
+				auto emptyRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
 				if (!emptyRewards.empty())
 					grantRewardWithMessage(emptyRewards[0], false);
 				else
@@ -191,19 +277,19 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 			}
 			case 1: // one reward. Just give it with message
 			{
-				if (canRefuse)
-					selectRewardsMessage(rewards, info[rewards[0]].message);
+				if (configuration.canRefuse)
+					selectRewardsMessage(rewards, configuration.info[rewards[0]].message);
 				else
 					grantRewardWithMessage(rewards[0], true);
 				break;
 			}
 			default: // multiple rewards. Act according to select mode
 			{
-				switch (selectMode) {
-					case SELECT_PLAYER: // player must select
-						selectRewardsMessage(rewards, onSelect);
+				switch (configuration.selectMode) {
+					case Rewardable::SELECT_PLAYER: // player must select
+						selectRewardsMessage(rewards, configuration.onSelect);
 						break;
-					case SELECT_FIRST: // give first available
+					case Rewardable::SELECT_FIRST: // give first available
 						grantRewardWithMessage(rewards[0], true);
 						break;
 				}
@@ -211,7 +297,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 			}
 		}
 
-		if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
+		if(!objectRemovalPossible && configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
 		{
 			ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
 			cb->sendAndApply(&cov);
@@ -221,7 +307,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 	{
 		logGlobal->debug("Revisiting already visited object");
 
-		auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
+		auto visitedRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
 		if (!visitedRewards.empty())
 			grantRewardWithMessage(visitedRewards[0], false);
 		else
@@ -231,7 +317,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 
 void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
 {
-	grantRewardAfterLevelup(info[selectedReward], hero);
+	grantRewardAfterLevelup(configuration.info[configuration.selectedReward], hero);
 }
 
 void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
@@ -239,9 +325,9 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
 	if(answer == 0)
 		return; // player refused
 
-	if(answer > 0 && answer-1 < info.size())
+	if(answer > 0 && answer-1 < configuration.info.size())
 	{
-		auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
+		auto list = configuration.getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
 		grantReward(list[answer - 1], hero, true);
 	}
 	else
@@ -261,7 +347,7 @@ void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero,
 	}
 
 	cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
-	grantRewardBeforeLevelup(info[rewardID], hero);
+	grantRewardBeforeLevelup(configuration.info[rewardID], hero);
 }
 
 void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
@@ -385,17 +471,17 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
 
 bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
 {
-	switch (visitMode)
+	switch (configuration.visitMode)
 	{
-		case VISIT_UNLIMITED:
+		case Rewardable::VISIT_UNLIMITED:
 			return false;
-		case VISIT_ONCE:
-			return onceVisitableObjectCleared;
-		case VISIT_PLAYER:
+		case Rewardable::VISIT_ONCE:
+			return configuration.onceVisitableObjectCleared;
+		case Rewardable::VISIT_PLAYER:
 			return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
-		case VISIT_BONUS:
+		case Rewardable::VISIT_BONUS:
 			return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
-		case VISIT_HERO:
+		case Rewardable::VISIT_HERO:
 			return contextHero->visitedObjects.count(ObjectInstanceID(id));
 		default:
 			return false;
@@ -405,14 +491,14 @@ bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) con
 
 bool CRewardableObject::wasVisited(PlayerColor player) const
 {
-	switch (visitMode)
+	switch (configuration.visitMode)
 	{
-		case VISIT_UNLIMITED:
-		case VISIT_BONUS:
-		case VISIT_HERO:
+		case Rewardable::VISIT_UNLIMITED:
+		case Rewardable::VISIT_BONUS:
+		case Rewardable::VISIT_HERO:
 			return false;
-		case VISIT_ONCE:
-		case VISIT_PLAYER:
+		case Rewardable::VISIT_ONCE:
+		case Rewardable::VISIT_PLAYER:
 			return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
 		default:
 			return false;
@@ -421,108 +507,27 @@ bool CRewardableObject::wasVisited(PlayerColor player) const
 
 bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
 {
-	switch (visitMode)
+	switch (configuration.visitMode)
 	{
-		case VISIT_BONUS:
+		case Rewardable::VISIT_BONUS:
 			return h->hasBonusFrom(Bonus::OBJECT, ID);
-		case VISIT_HERO:
+		case Rewardable::VISIT_HERO:
 			return h->visitedObjects.count(ObjectInstanceID(id));
 		default:
 			return wasVisited(h->tempOwner);
 	}
 }
 
-CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
-{
-	return static_cast<EVisitMode>(visitMode);
-}
-
-ui16 CRewardableObject::getResetDuration() const
-{
-	return resetParameters.period;
-}
-
-void CRewardInfo::loadComponents(std::vector<Component> & comps,
-                                 const CGHeroInstance * h) const
-{
-	for (auto comp : extraComponents)
-		comps.push_back(comp);
-
-	if (heroExperience)
-	{
-		comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
-	}
-	if (heroLevel)
-		comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
-
-	if (manaDiff || manaPercentage >= 0)
-		comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
-
-	for (size_t i=0; i<primary.size(); i++)
-	{
-		if (primary[i] != 0)
-			comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
-	}
-
-	for(const auto & entry : secondary)
-		comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
-
-	for(const auto & entry : artifacts)
-		comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
-
-	for(const auto & entry : spells)
-		comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
-
-	for(const auto & entry : creatures)
-		comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
-
-	for (size_t i=0; i<resources.size(); i++)
-	{
-		if (resources[i] !=0)
-			comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
-	}
-}
-
-si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
-{
-	si32 manaScaled = hero->mana;
-	if (manaPercentage >= 0)
-		manaScaled = hero->manaLimit() * manaPercentage / 100;
-
-	si32 manaMissing   = std::max(0, hero->manaLimit() - manaScaled);
-	si32 manaGranted   = std::min(manaMissing, manaDiff);
-	si32 manaOverflow  = manaDiff - manaGranted;
-	si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
-	si32 manaOutput    = manaScaled + manaGranted + manaOverLimit;
-
-	return manaOutput;
-}
-
-Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
-{
-	std::vector<Component> comps;
-	loadComponents(comps, h);
-	assert(!comps.empty());
-	return comps.front();
-}
-
-// FIXME: copy-pasted from CObjectHandler
-static std::string visitedTxt(const bool visited)
-{
-	int id = visited ? 352 : 353;
-	return VLC->generaltexth->allTexts[id];
-}
-
 std::string CRewardableObject::getHoverText(PlayerColor player) const
 {
-	if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
+	if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
 		return getObjectName() + " " + visitedTxt(wasVisited(player));
 	return getObjectName();
 }
 
 std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
 {
-	if(visitMode != VISIT_UNLIMITED)
+	if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
 		return getObjectName() + " " + visitedTxt(wasVisited(hero));
 	return getObjectName();
 }
@@ -535,47 +540,43 @@ void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
 			initObj(cb->gameState()->getRandomGenerator());
 			break;
 		case ObjProperty::REWARD_SELECT:
-			selectedReward = val;
+			configuration.selectedReward = val;
 			break;
 		case ObjProperty::REWARD_CLEARED:
-			onceVisitableObjectCleared = val;
+			configuration.onceVisitableObjectCleared = val;
 			break;
 	}
 }
 
-void CRewardableObject::triggerReset() const
+void CRewardableObject::newTurn(CRandomGenerator & rand) const
 {
-	if (resetParameters.rewards)
+	if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
 	{
-		cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
-	}
-	if (resetParameters.visitors)
-	{
-		cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
-
-		ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
-		cb->sendAndApply(&cov);
+		if (configuration.resetParameters.rewards)
+		{
+			cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
+		}
+		if (configuration.resetParameters.visitors)
+		{
+			cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
+			ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
+			cb->sendAndApply(&cov);
+		}
 	}
 }
 
-void CRewardableObject::newTurn(CRandomGenerator & rand) const
-{
-	if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
-		triggerReset();
-}
-
 void CRewardableObject::initObj(CRandomGenerator & rand)
 {
 	VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
-	assert(!info.empty());
+	assert(!configuration.info.empty());
 }
 
-CRewardableObject::CRewardableObject():
-	selectMode(0),
-	visitMode(0),
-	selectedReward(0),
-	onceVisitableObjectCleared(false),
-	canRefuse(false)
+CRewardableObject::CRewardableObject()
 {}
 
+const Rewardable::Configuration CRewardableObject::getConfiguration() const
+{
+	return configuration;
+}
+
 VCMI_LIB_NAMESPACE_END

+ 82 - 70
lib/mapObjects/CRewardableObject.h

@@ -183,6 +183,7 @@ public:
 	/// Generates list of components that describes reward for a specific hero
 	virtual void loadComponents(std::vector<Component> & comps,
 	                            const CGHeroInstance * h) const;
+	
 	Component getDisplayedComponent(const CGHeroInstance * h) const;
 
 	si32 calculateManaPoints(const CGHeroInstance * h) const;
@@ -256,21 +257,6 @@ public:
 
 namespace Rewardable
 {
-	const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer"};
-	const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
-}
-
-/// Base class that can handle granting rewards to visiting heroes.
-/// Inherits from CArmedInstance for proper trasfer of armies
-class DLL_LINKAGE CRewardableObject : public CArmedInstance
-{
-	/// function that must be called if hero got level-up during grantReward call
-	void grantRewardAfterLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
-
-	/// grants reward to hero
-	void grantRewardBeforeLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
-
-public:
 	enum EVisitMode
 	{
 		VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
@@ -280,7 +266,6 @@ public:
 		VISIT_PLAYER     // every player can visit object once
 	};
 
-protected:
 	/// controls selection of reward granted to player
 	enum ESelectMode
 	{
@@ -288,58 +273,92 @@ protected:
 		SELECT_PLAYER, // player can select from all allowed rewards
 	};
 
-	/// filters list of visit info and returns rewards that can be granted to current hero
-	virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event ) const;
-
-	virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const;
-
-	virtual void triggerReset() const;
-
-	/// Message that will be shown if player needs to select one of multiple rewards
-	MetaString onSelect;
-
-	/// Rewards that can be applied by an object
-	std::vector<CRewardVisitInfo> info;
-
-	/// how reward will be selected, uses ESelectMode enum
-	ui8 selectMode;
-
-	/// contols who can visit an object, uses EVisitMode enum
-	ui8 visitMode;
-
-	/// reward selected by player
-	ui16 selectedReward;
-
-	/// how and when should the object be reset
-	CRewardResetInfo resetParameters;
-
-	/// if true - player can refuse visiting an object (e.g. Tomb)
-	bool canRefuse;
+	const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer"};
+	const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
 
-	/// if true - object info will shown in infobox (like resource pickup)
-	EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
+	/// Base class that can handle granting rewards to visiting heroes.
+	class DLL_LINKAGE Configuration
+	{
+	public:
+		/// Message that will be shown if player needs to select one of multiple rewards
+		MetaString onSelect;
+
+		/// Rewards that can be applied by an object
+		std::vector<CRewardVisitInfo> info;
+
+		/// how reward will be selected, uses ESelectMode enum
+		ui8 selectMode = Rewardable::SELECT_FIRST;
+
+		/// contols who can visit an object, uses EVisitMode enum
+		ui8 visitMode = Rewardable::VISIT_UNLIMITED;
+
+		/// reward selected by player
+		ui16 selectedReward = 0;
+
+		/// how and when should the object be reset
+		CRewardResetInfo resetParameters;
+
+		/// if true - player can refuse visiting an object (e.g. Tomb)
+		bool canRefuse = false;
+
+		/// if true - object info will shown in infobox (like resource pickup)
+		EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
+		
+		bool onceVisitableObjectCleared = false;
+		
+		EVisitMode getVisitMode() const;
+		ui16 getResetDuration() const;
+		
+		/// filters list of visit info and returns rewards that can be granted to current hero
+		virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event ) const;
+		
+		void initObj(CRandomGenerator & rand);
+		
+		template <typename Handler> void serialize(Handler &h, const int version)
+		{
+			h & info;
+			h & canRefuse;
+			h & resetParameters;
+			h & onSelect;
+			h & visitMode;
+			h & selectMode;
+			h & selectedReward;
+			h & onceVisitableObjectCleared;
+			h & infoWindowType;
+		}
+	};
+}
 
-	/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
-	/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
-	bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
+/// Base class that can handle granting rewards to visiting heroes.
+/// Inherits from CArmedInstance for proper trasfer of armies
+class DLL_LINKAGE CRewardableObject : public CArmedInstance
+{
+protected:
+	Rewardable::Configuration configuration;
+	
+	/// function that must be called if hero got level-up during grantReward call
+	void grantRewardAfterLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
 
-	bool onceVisitableObjectCleared;
+	/// grants reward to hero
+	void grantRewardBeforeLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
 	
 	/// caster to cast adveture spells
 	mutable spells::ExternalCaster caster;
 
 public:
-	EVisitMode getVisitMode() const;
-	ui16 getResetDuration() const;
-
-	void setPropertyDer(ui8 what, ui32 val) override;
-	std::string getHoverText(PlayerColor player) const override;
-	std::string getHoverText(const CGHeroInstance * hero) const override;
-
+	
+	const Rewardable::Configuration getConfiguration() const;
+	
+	/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
+	/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
+	bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
+	
+	virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const;
+	
 	/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
 	bool wasVisited(PlayerColor player) const override;
 	bool wasVisited(const CGHeroInstance * h) const override;
-
+	
 	/// gives reward to player or ask for choice in case of multiple rewards
 	void onHeroVisit(const CGHeroInstance *h) const override;
 
@@ -355,24 +374,17 @@ public:
 	void initObj(CRandomGenerator & rand) override;
 
 	CRewardableObject();
+	
+	void setPropertyDer(ui8 what, ui32 val) override;
+	std::string getHoverText(PlayerColor player) const override;
+	std::string getHoverText(const CGHeroInstance * hero) const override;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
 		h & static_cast<CArmedInstance&>(*this);
-		h & info;
-		h & canRefuse;
-		h & resetParameters;
-		h & onSelect;
-		h & visitMode;
-		h & selectMode;
-		h & selectedReward;
-		h & onceVisitableObjectCleared;
-		if (version >= 817)
-			h & infoWindowType;
 	}
-
-	// for configuration/object setup
-	friend class CRandomRewardObjectInfo;
+	
+	friend class CRewardableConstructor;
 };
 
 //TODO: