@@ -2747,7 +2747,7 @@ void CBattleInterface::obstaclePlaced(const CObstacleInstance & oi)
//so when multiple obstacles are added, they show up one after another
waitForAnims();
- soundBase::soundID sound; // FIXME(v.markovtsev): soundh->playSound() is commented in the end => warning
+ //soundBase::soundID sound; // FIXME(v.markovtsev): soundh->playSound() is commented in the end => warning
std::string defname;