Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
Michał W. Urbańczyk
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835bd1fbeb
Reverting r2327
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14 years ago |
Ivan Savenko
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33719696d8
- added default values to JsonNode
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14 years ago |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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14 years ago |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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14 years ago |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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14 years ago |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 years ago |
Ivan Savenko
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c10dac929d
- New animation system:
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15 years ago |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 years ago |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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15 years ago |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 years ago |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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15 years ago |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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15 years ago |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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16 years ago |
Frank Zago
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9ae6796810
Added path to error message.
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16 years ago |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 years ago |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 years ago |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 years ago |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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16 years ago |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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16 years ago |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 years ago |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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17 years ago |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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17 years ago |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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17 years ago |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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17 years ago |