Commit History

Autor SHA1 Mensaxe Data
  nordsoft ce3028bd73 Intermediate commit %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5d80457eda Merge with vcmi/develop branch %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9e549148d Implemented teleportation animation effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 36854742e4 Fix StupidAI trying to attack through obstacle %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units %!s(int64=5) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. %!s(int64=8) %!d(string=hai) anos
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  AlexVinS 3bca68fd2d Initial refactoring %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h %!s(int64=13) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation %!s(int64=14) %!d(string=hai) anos
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement %!s(int64=14) %!d(string=hai) anos
  DjWarmonger af8d8cbfc7 Implemented #479 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 617e1f962e New files for lib: %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a53ec23556 Stupid AI is capable of winning / losing battle. %!s(int64=15) %!d(string=hai) anos