|  Ivan Savenko | 54a46b77a9
							
							Extract library entity randomization logic to separate class | hace 5 meses | 
				
					
						|  Ivan Savenko | 4d4da0454f
							
							map objects hierarchy now uses IGameInfoCallback | hace 5 meses | 
				
					
						|  Ivan Savenko | 6f20235d07
							
							Merge CPrivilegedInfoCallback into CGameInfoCallback | hace 5 meses | 
				
					
						|  Ivan Savenko | 716da918f8
							
							Completely remove IGameCallback class | hace 5 meses | 
				
					
						|  Ivan Savenko | 35644da2b7
							
							Reogranize callback-related classes on 1 file = 1 class basis | hace 5 meses | 
				
					
						|  Ivan Savenko | 6859ab7c36
							
							Fix discovered issues, remove not implemented ideas | hace 5 meses | 
				
					
						|  Ivan Savenko | 434da3ffe1
							
							Added `forceCombat` field for ambush-like objects | hace 5 meses | 
				
					
						|  Ivan Savenko | 4b77140f4a
							
							Implemented playerGlobal visit mode for objects like cartographer | hace 5 meses | 
				
					
						|  Ivan Savenko | 7fc1990282
							
							Clear rewardable garrison after player is done picking units | hace 5 meses | 
				
					
						|  Ivan Savenko | 63d00b080e
							
							Removed pointer to army from StackInstance | hace 7 meses | 
				
					
						|  Ivan Savenko | c02a8a84fd
							
							Stacks of armed instance are now unique_ptr | hace 7 meses | 
				
					
						|  Ivan Savenko | c55a75cc4e
							
							Remove copy-pasted code in rewardable town building leading to hero not | hace 1 año | 
				
					
						|  Ivan Savenko | c0f5c7c0ea
							
							Replace pointer with reference in pack apply functions | hace 1 año | 
				
					
						|  Ivan Savenko | 5d64da9b6c
							
							Fixes randomization of Witch Hut preconfigured in map editor | hace 1 año | 
				
					
						|  Ivan Savenko | f2c20b54d0
							
							Unify rewardable map object and town building code | hace 1 año | 
				
					
						|  Ivan Savenko | 072aa8aadd
							
							Remove unused method | hace 1 año | 
				
					
						|  Ivan Savenko | c2dc88bf06
							
							Fix refusing a reward, for example from Tree of Knowledge | hace 1 año | 
				
					
						|  Ivan Savenko | 2ee4e42348
							
							Implement placeholders for creature banks messages | hace 1 año | 
				
					
						|  Ivan Savenko | 39a2c29c97
							
							Removed creatureBank flag from battle, battles now receive BattleLayout | hace 1 año | 
				
					
						|  Ivan Savenko | 31dff8f8da
							
							Add coastVisitable property to rewardables, update schemas | hace 1 año | 
				
					
						|  Ivan Savenko | cb5df096c1
							
							Added per-team tracking of scouted state of an object | hace 1 año | 
				
					
						|  Ivan Savenko | 785036836c
							
							Rewardable objects may now define guards. Converted Crypt to rewardable. | hace 1 año | 
				
					
						|  Ivan Savenko | b09d9d501b
							
							Pass pointer to actual caller in showBlockingDialog callWith | hace 1 año | 
				
					
						|  MichalZr6 | ffaaa7da15
							
							blockingDialog functions: the `answer` parameter can be negative | hace 1 año | 
				
					
						|  Ivan Savenko | b7391f49f6
							
							Merge branch 'vcmi/master' into 'vcmi/develop' | hace 1 año | 
				
					
						|  Ivan Savenko | 0ac1ef077d
							
							Workaround for hota witch hut preview | hace 1 año | 
				
					
						|  Ivan Savenko | 1aa391fdf8
							
							Split CGeneralTextHandler file into 1 file per class form | hace 1 año | 
				
					
						|  Ivan Savenko | d2839c8e52
							
							Rewardable object randomization is now always server-sided | hace 1 año | 
				
					
						|  Ivan Savenko | 63bcf7d83c
							
							Replaced most of usages of CRandomGenerator with vstd::RNG in library | hace 1 año | 
				
					
						|  Ivan Savenko | 6b8f94e6e7
							
							Merge remote-tracking branch 'vcmi/master' into develop | hace 1 año |