AlexVinS
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0868164147
(int) -> static_cast<int>
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8 年之前 |
AlexVinS
|
8c0fab1dcf
fixes
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8 年之前 |
AlexVinS
|
15138c23de
Finished conversion to new logging API
|
8 年之前 |
AlexVinS
|
61e241308d
Logging cleanup
|
8 年之前 |
ArseniyShestakov
|
b52cfe5283
Code style: use parentheses for creating heap-based objects (#344)
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8 年之前 |
ArseniyShestakov
|
a4c0ad94b1
Code style: remove default value hints in definitions (#342)
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8 年之前 |
Arseniy Shestakov
|
4bf1c9a9a3
Campaigns: fix crash on CMap::instanceNames serialization
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8 年之前 |
Arseniy Shestakov
|
f1e5797834
Code style: move or add licensing information on top of every file
|
8 年之前 |
AlexVinS
|
3d1a84875e
Queries refactoring
|
8 年之前 |
ArseniyShestakov
|
2f305cc68d
Remove code related to duel mode (#312)
|
8 年之前 |
FeniksFire
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4113bdab01
Moving some files from lib to the battle subdirectory.
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8 年之前 |
AlexVinS
|
86f9df5f68
Made gamestate lock static
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8 年之前 |
Arseniy Shestakov
|
18161d3688
Client: implement spectator mode via command-line options
|
8 年之前 |
AlexVinS
|
c82afe7156
switch CMapService API to ResourceID
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8 年之前 |
Alexander Shishkin
|
7e1b0d71c5
Added option for saving generated maps on client side (#307)
|
8 年之前 |
AlexVinS
|
a85b4cf2a5
* WIP on event condition format
|
9 年之前 |
FeniksFire
|
3de891b4b4
Moving/dividing classes from BattleState to separate files.
|
8 年之前 |
AlexVinS
|
3216422307
Fixed a few CWE-457
|
9 年之前 |
AlexVinS
|
8b4f1fc938
Fixed CID 1288850
|
9 年之前 |
AlexVinS
|
713403a0e4
Cleanup
|
9 年之前 |
Ivan Savenko
|
5b76c3f4eb
Rebase of codebase changes for refactored serializer
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9 年之前 |
AlexVinS
|
cd5c0b3297
Style tweaks.
|
9 年之前 |
Arseniy Shestakov
|
04eb0e3787
CGameState::battleGetBattlefieldType: avoid crash on tile 0,0,0
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9 年之前 |
Vadim Markovtsev
|
2c1dddde33
Fix memory problems with BonusList
|
9 年之前 |
dydzio
|
68af6a0c19
Refactoring InfoAboutHero + GetHeroInfo
|
9 年之前 |
dydzio
|
d831c087d9
Extending hero info callback
|
9 年之前 |
Arseniy Shestakov
|
c8090c78ec
CGameState::updateRumor: fix infinite loop with only one map rumor
|
9 年之前 |
Arseniy Shestakov
|
c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
|
9 年之前 |
Arseniy Shestakov
|
70abae9b51
CGameState::battleGetBattlefieldType: use RNG by ref
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9 年之前 |
Arseniy Shestakov
|
ea63497b19
Move CGameState::setupBattle code to CGameHandler::setupBattle
|
9 年之前 |