Commit Verlauf

Autor SHA1 Nachricht Datum
  Konstantin 7a5775a9f9 vcmi: use std::optional vor 2 Jahren
  Nordsoft91 3951bbb395 Merge pull request #1108 from Nordsoft91/battle-dialog vor 2 Jahren
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege vor 2 Jahren
  nordsoft ce3028bd73 Intermediate commit vor 2 Jahren
  Ivan Savenko 5d80457eda Merge with vcmi/develop branch vor 2 Jahren
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers vor 3 Jahren
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland vor 3 Jahren
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined vor 3 Jahren
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features vor 7 Jahren
  Andrii Danylchenko 3614330b3d moat bypass when no targets to attack vor 5 Jahren
  Andrii Danylchenko ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units vor 5 Jahren
  Dydzio e50efdc279 Creature spellcast refactor (#569) vor 6 Jahren
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) vor 8 Jahren
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments vor 7 Jahren
  AlexVinS 4f8c7bd4bb CStack refactoring vor 8 Jahren
  Michał Janiszewski f5ebc763b4 Add `override` keyword where applicable vor 8 Jahren
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. vor 9 Jahren
  AlexVinS 3b2a45c8dc Get rid of battleGetPossibleTargets. vor 9 Jahren
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared vor 10 Jahren
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 vor 11 Jahren
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: vor 12 Jahren
  Ivan Savenko dd808ef5cc bugfixing: vor 12 Jahren
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. vor 12 Jahren
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. vor 12 Jahren
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) vor 12 Jahren
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. vor 12 Jahren
  Michał W. Urbańczyk f30ee8ff04 * fixed possible corruption of pack sent by server when player request is rejected vor 13 Jahren
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. vor 13 Jahren
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: vor 13 Jahren
  Michał W. Urbańczyk c42f187608 Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it. vor 13 Jahren