FeniksFire
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de7184d68d
Making unit tests for BattleHex and some estetic improvements.
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8 anni fa |
Karol
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3f720901ec
Minor fixes.
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11 anni fa |
beegee1
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69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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12 anni fa |
beegee1
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e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
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12 anni fa |
Ivan Savenko
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71d6b0fea9
- Fixed some warnings from cppcheck
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12 anni fa |
Ivan Savenko
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146a5e5ef8
Made speed of most of battle animations time-based
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12 anni fa |
alexvins
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c0ce8712c1
add some missing licence headers
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13 anni fa |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 anni fa |
Michał W. Urbańczyk
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830d94064e
Fixed #1056, #1057 and #1058.
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13 anni fa |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 anni fa |
DjWarmonger
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4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
|
13 anni fa |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 anni fa |
Michał W. Urbańczyk
|
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
|
13 anni fa |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 anni fa |
beegee1
|
156aa6e4d9
* Updated class - file - handling
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14 anni fa |