Ivan Savenko
							
						 | 
						
							
							
								013417fb7e
							
							Code cleanup
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								6297140bf5
							
							Start of stabilization - battles now start correctly
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3213800097
							
							Fix assertion failure on teleport cast
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5be4f6ec2f
							
							Fix visibility of creature amount label after casting spell before turn
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e6d8b65e2c
							
							Fix toggling of auto combat
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1bf6bbd9b6
							
							Significantly simplified threading model in battles
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5e8a778e7d
							
							Attempt to fix / trace crashes from Google Play statistics
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								85262cf4f5
							
							Moved CGameState files into a separate directory
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8ea0ecaec1
							
							show/showAll methods now use Canvas instead of SDL_Surface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								867c5355da
							
							Fix tower shooters animation updates
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8a31aeb94b
							
							Battle animations use tick() for updates
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								03df274450
							
							Framerate manager is now in a separate file and private member of GH
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin P
							
						 | 
						
							
							
								b472c89276
							
							vcmi: make some CStack properties private
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4a169972f0
							
							Further refactoring to cleanup code of advmap and locplint
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								7a5775a9f9
							
							vcmi: use std::optional
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								bc1aad3b26
							
							vcmi: remove deprecated CStack::getCreature()
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								11b237a23c
							
							vcmi: massive refactoring v1
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e9aed2761c
							
							Fix target selection for teleport
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1fcaeba8e0
							
							Fix stack amount boxes flickering between actions
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3af829e6af
							
							Fix stack label position updates
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0ce06e0f30
							
							Improved rendering of stack amount boxes
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4eed0b2c9e
							
							Added workaround for Dungeon towers
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								49fa628e9b
							
							Turret creature cutoff position should match H3
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								dcff463d36
							
							Fixed handling of special palette colors in palette transformations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5288e3761e
							
							Merge pull request #1764 from IvanSavenko/selectable_spellcaster
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								dc099b2a35
							
							Implemented support for multi-spell casters
						 | 
						2 years ago | 
					
				
					
						
							
								   Adriankhl
							
						 | 
						
							
							
								76a71226a2
							
							Deactivate activeStack during spellCast
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								31b718898a
							
							Fix playback of shooter animations at max speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								688b8db3eb
							
							Removed delays due to thread waits from battle animations
						 | 
						2 years ago |