Commit History

Автор SHA1 Съобщение Дата
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. преди 12 години
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. преди 12 години
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. преди 12 години
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: преди 12 години
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. преди 12 години
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. преди 12 години
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets преди 12 години
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui преди 12 години
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase преди 12 години
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring преди 12 години
  mateuszb 602827d1ae * MSVC compilation fixes преди 12 години
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp преди 12 години
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. преди 12 години
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain преди 13 години
  mateuszb 8a8eecd063 * refactoring преди 13 години
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs преди 13 години
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. преди 13 години
  mateuszb 25663ce7af * fixed vector<bool> serialization преди 13 години
  DjWarmonger e63747d2d2 Fixed #860 and #1169 преди 13 години
  mateuszb 8769f67c5d * JsonReader can convert to enums преди 13 години
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug преди 13 години
  mateuszb 2848fb6fef Gernsworth's patch for bug #1118 преди 13 години
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler преди 13 години
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream преди 13 години
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) преди 13 години
  mateuszb 6a81c8b1af * campaign against magic numbers преди 13 години
  Ivan Savenko 0ca9f64573 Next part of town configuration: преди 13 години
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. преди 13 години
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h преди 13 години
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array преди 13 години