Commit History

Autor SHA1 Mensaxe Data
  AlexVinS f304c9b2e0 removed unused field %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3dddbcf2e8 try to use CAnimation for Hero path %!s(int64=9) %!d(string=hai) anos
  AlexVinS 153af6e07b cleanup %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 2851832f0c Fixed logs. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 57637dd71a Added some checks & logs for empty def names, but it only delays the crash. %!s(int64=10) %!d(string=hai) anos
  AlexVinS b512005d38 Get rid of CSDL_Ext::colorSetAlpha %!s(int64=10) %!d(string=hai) anos
  AlexVinS b6a2323e01 SDL1 wipe, part 2. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 66c4d469f8 Possible fix for neutral palette (1867) %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 647b9c683f Reorganized client source tree: %!s(int64=11) %!d(string=hai) anos
  AlexVinS c948891fc6 Fix threaded handlers initialization, cleanup %!s(int64=11) %!d(string=hai) anos
  AlexVinS 3e4e810888 More ColorKey cleanup %!s(int64=11) %!d(string=hai) anos
  AlexVinS 7b75b19d1a Fix hero flags rendering %!s(int64=11) %!d(string=hai) anos
  AlexVinS 9606aed4a3 Using int3 for color is weird %!s(int64=11) %!d(string=hai) anos
  AlexVinS 3b8d0e44d4 Merge branch 'develop' into SDL2 %!s(int64=11) %!d(string=hai) anos
  AlexVinS 2ec8c31558 Partial fix for hero flag rendering %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 09d595e385 - Implemented "mapObject" entry for hero classes %!s(int64=11) %!d(string=hai) anos
  AlexVinS 0ef16feca9 Refactoring towards backward compatibility (WiP) %!s(int64=11) %!d(string=hai) anos
  AlexVinS cd81e85a61 fix loading to pregame. Looks awful. More work to do. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 62d42465de fix compilation %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos