Commit History

Author SHA1 Message Date
  Ivan Savenko 0e3eae3095 patch from KroArtem 12 years ago
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 years ago
  Ivan Savenko 4ac2a6e8b6 minor refactoring of VCMIDirs, bugfixing 12 years ago
  Michał W. Urbańczyk 1e8c58ecdf Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721 12 years ago
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 years ago
  beegee1 8d82c49a99 - Compile fix - Renamed map operations 12 years ago
  Ivan Savenko d88caec82c - fixes to previous commits 12 years ago
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects 12 years ago
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h 12 years ago
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 years ago
  beegee1 6827fcdb53 - Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending) 12 years ago
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 12 years ago
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 years ago
  Michał W. Urbańczyk d23a5dcfdf Fixed #1208. 12 years ago
  alexvins daf2c285e9 [refactor] reduce some code duplication, get rid of few magic nombers. 12 years ago
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 12 years ago
  Ivan Savenko 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. 13 years ago
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
  Ivan Savenko 8eba824ada - updated icons + psd file 13 years ago
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 years ago
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 13 years ago
  Ivan Savenko e67f8afdd9 - removed multiple unused files 13 years ago
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. 13 years ago
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 13 years ago