Arseniy Shestakov
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10dbbead2d
Fix indentation of logging code and around it
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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53b5587c2e
Advance map header serialization
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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e0af4a665a
Added hacks fot spell scroll support.
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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1bc41b3ba3
Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1
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%!s(int64=9) %!d(string=hai) anos |
Vadim Markovtsev
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22eb71de03
Remove this-> occurrences in new code
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%!s(int64=9) %!d(string=hai) anos |
Vadim Markovtsev
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afa95312ba
Fix 2139 captured spell scroll descriptions
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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89d986fc6a
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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408f346541
Drafts for hero serialization
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%!s(int64=9) %!d(string=hai) anos |
Vadim Markovtsev
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11bce2908d
Fix 1723 quest crash on combined arts
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
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%!s(int64=9) %!d(string=hai) anos |
Arseniy Shestakov
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9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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%!s(int64=9) %!d(string=hai) anos |
ArseniyShestakov
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59199ccdbd
Bonus system: add treeHasChanged call where bonus objects changed
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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2d5a366e6c
Implemented (basic) object construction and placement
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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6f203fb7e2
Save string identifiers for all game objects
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%!s(int64=10) %!d(string=hai) anos |
ArseniyShestakov
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bd12989ad6
Artifacts: use ArtifactID instead of ints
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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6b45f323ea
Fixed logic regression from previous commit.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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971f6d1c1f
Removed WoG dependency for random artifacts. WoG version in repository updated.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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e2165a33a0
- Updated MSVS project
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%!s(int64=10) %!d(string=hai) anos |
Rohit Nirmal
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aa00fdbd0e
Fix building with Boost 1.58.
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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685deddac1
Start spell-relatet files reorganisation
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%!s(int64=10) %!d(string=hai) anos |
ArseniyShestakov
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04d15174e7
Use switch for CArtHandler::isTradableArtifact
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%!s(int64=10) %!d(string=hai) anos |
ArseniyShestakov
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de6752c048
Implement CArtHandler::isBigArtifact and CArtifact::isTradable
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%!s(int64=10) %!d(string=hai) anos |
ArseniyShestakov
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937ef0227b
Use ArtifactID instead of int when possible
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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54453aee73
get rid of boost::assign
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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66b022f93e
initializer lists part1
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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ab475195ac
Banks now use new scheme as well
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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44742814cd
More cleanup:
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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e9b41cd3c6
Minor fixes, no more missing objects & templates
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%!s(int64=11) %!d(string=hai) anos |