Commit History

Autor SHA1 Mensaxe Data
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  AlexVinS 53b5587c2e Advance map header serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS e0af4a665a Added hacks fot spell scroll support. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1bc41b3ba3 Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 22eb71de03 Remove this-> occurrences in new code %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev afa95312ba Fix 2139 captured spell scroll descriptions %!s(int64=9) %!d(string=hai) anos
  AlexVinS 89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 408f346541 Drafts for hero serialization %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 11bce2908d Fix 1723 quest crash on combined arts %!s(int64=9) %!d(string=hai) anos
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov bd12989ad6 Artifacts: use ArtifactID instead of ints %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 971f6d1c1f Removed WoG dependency for random artifacts. WoG version in repository updated. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger e2165a33a0 - Updated MSVS project %!s(int64=10) %!d(string=hai) anos
  Rohit Nirmal aa00fdbd0e Fix building with Boost 1.58. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 04d15174e7 Use switch for CArtHandler::isTradableArtifact %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov de6752c048 Implement CArtHandler::isBigArtifact and CArtifact::isTradable %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 937ef0227b Use ArtifactID instead of int when possible %!s(int64=10) %!d(string=hai) anos
  AlexVinS 54453aee73 get rid of boost::assign %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ab475195ac Banks now use new scheme as well %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 44742814cd More cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko e9b41cd3c6 Minor fixes, no more missing objects & templates %!s(int64=11) %!d(string=hai) anos