Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 years ago
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 years ago
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 years ago
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 years ago
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 years ago
  mateuszb f3f4a7633d * fixed 1085 13 years ago
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 years ago
  mateuszb 6a81c8b1af * campaign against magic numbers 13 years ago
  mateuszb 8e3de98059 * restoring campaign features 13 years ago
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added 13 years ago
  Michał W. Urbańczyk 3e346e737a Fixed type enum mismatch between Component and CComponent causing a crash when displaying w window with player flag. 13 years ago
  Michał W. Urbańczyk 6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 ) 13 years ago
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. 13 years ago
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 years ago
  DjWarmonger 12511d8fee First part of new Quest Log, including common quest interface. 13 years ago
  DjWarmonger ac997b8214 Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill. 13 years ago
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 years ago
  DjWarmonger 5435101182 Lots of fixes and improvements for Commander interface. 13 years ago
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 years ago
  DjWarmonger 416c08260a - Basic Commander window 13 years ago
  DjWarmonger ee2768ab07 - Some work for commanders 13 years ago
  Michał W. Urbańczyk 5449546447 Advanced work on support for Quicksand and Land Mine spells. 13 years ago
  DjWarmonger bd2a0c2a2b "You have captured enemy artifact" window. All arts from commander & stacks will also be looted. 13 years ago
  DjWarmonger 6f108c41df Fix for previous commit. Now artifacts from defeated hero are passed to winner. 13 years ago
  DjWarmonger 2fbc57e140 1. Better way to disable stack / cursor glitches 13 years ago
  Ivan Savenko 66f5b5e2d7 - gcc compile fixes 13 years ago
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 years ago