Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files 5 mesi fa
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 mesi fa
  Ivan Savenko e567e1b820 Fix possible memory leaks in sound handler, simplify API 7 mesi fa
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 mesi fa
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 mesi fa
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 mesi fa
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 mesi fa
  MichalZr6 dbe82b94f6 Changes following review: 11 mesi fa
  MichalZr6 ac8104d56d SonarCloud recomendations. 11 mesi fa
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 anno fa
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects 1 anno fa
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 1 anno fa
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 anno fa
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 anno fa
  Ivan Savenko 230add02e4 Remove no longer used code 1 anno fa
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 anno fa
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 anno fa
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 anno fa
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 anno fa
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 anni fa
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 anni fa
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 anni fa
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 anni fa
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 anni fa
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 anni fa
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 anni fa
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH 2 anni fa
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 anni fa
  Konstantin P b472c89276 vcmi: make some CStack properties private 2 anni fa