História revízii

Autor SHA1 Správa Dátum
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files 5 mesiacov pred
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 mesiacov pred
  Ivan Savenko e567e1b820 Fix possible memory leaks in sound handler, simplify API 7 mesiacov pred
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 mesiacov pred
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 mesiacov pred
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 mesiacov pred
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 mesiacov pred
  MichalZr6 dbe82b94f6 Changes following review: 11 mesiacov pred
  MichalZr6 ac8104d56d SonarCloud recomendations. 11 mesiacov pred
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 rok pred
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects 1 rok pred
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 1 rok pred
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 rok pred
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 rok pred
  Ivan Savenko 230add02e4 Remove no longer used code 1 rok pred
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 rok pred
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 rok pred
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 rok pred
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 rok pred
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 rokov pred
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 rokov pred
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 rokov pred
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 rokov pred
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 rokov pred
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 rokov pred
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 rokov pred
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 rokov pred
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH 2 rokov pred
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 rokov pred
  Konstantin P b472c89276 vcmi: make some CStack properties private 2 rokov pred