تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 ماه پیش
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 ماه پیش
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 سال پیش
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 سال پیش
  Ivan Savenko 230add02e4 Remove no longer used code 1 سال پیش
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 سال پیش
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 سال پیش
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 سال پیش
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 سال پیش
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 سال پیش
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 سال پیش
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 سال پیش
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH 2 سال پیش
  Konstantin P b472c89276 vcmi: make some CStack properties private 2 سال پیش
  Konstantin bc1aad3b26 vcmi: remove deprecated CStack::getCreature() 2 سال پیش
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 سال پیش
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 سال پیش
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations 2 سال پیش
  Ivan Savenko 42df5626d9 Added Color class to replace SDL_Color 2 سال پیش
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings 2 سال پیش
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 سال پیش
  Ivan Savenko d2b837b116 All creature-related texts go through translator 2 سال پیش
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed 2 سال پیش
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 3 سال پیش
  Ivan Savenko 0020d76d1d Introduced animation phases for beter ordering of visuals in battles 3 سال پیش
  Ivan Savenko 55d0f0ad9f Fixed infinite loop 3 سال پیش
  Ivan Savenko 99e5569ab5 Changes according to review 3 سال پیش
  Ivan Savenko 264f5c91e8 Applied suggestions from review 3 سال پیش
  Ivan Savenko 49a6d056d9 Changes for BattleInterface classes according to code review: 3 سال پیش
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: 3 سال پیش