Commit History

Autor SHA1 Mensaxe Data
  krs dab07bdef9 Now unit range is shown in Tactics phase as well %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin e0715a76c8 vcmi: reduce CStack usage a little bit %!s(int64=2) %!d(string=hai) anos
  Konstantin 9a229d6e48 vcmi: really correct obstacle trigger %!s(int64=2) %!d(string=hai) anos
  Konstantin 8c1d6c8e13 CBattleInfoCallback: use obstacle only once %!s(int64=2) %!d(string=hai) anos
  Konstantin 88a7b3141d vcmi: really correct BFS %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8fbeff2a02 Fix movement over lowered drawbridge in Fortress %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5288e3761e Merge pull request #1764 from IvanSavenko/selectable_spellcaster %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dc099b2a35 Implemented support for multi-spell casters %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 970981cfc9 Show information on potential kills in attack tooltip %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct %!s(int64=2) %!d(string=hai) anos
  Konstantin 7f805768f0 battle: fixup siege crash %!s(int64=2) %!d(string=hai) anos
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics %!s(int64=2) %!d(string=hai) anos
  Konstantin 62e579f672 vcmi: replace KINGx bonuses to one KING bonus %!s(int64=2) %!d(string=hai) anos
  krs 26bca26bd8 Enum is now in its own namespace, comments for enum values removed %!s(int64=2) %!d(string=hai) anos
  krs 7421fabf2c BattlePhases enum moved to Unit.h %!s(int64=2) %!d(string=hai) anos
  krs 0373febe6f Refactoring 1st phase - Renaming's mainly %!s(int64=2) %!d(string=hai) anos
  Konstantin 93c2bbf9ab vcmi: modernize lib/battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9a30484183 Point and Rect now reside in library %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1418ce4678 Refactoring & fixes of damage calculation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8cfde8fc5e Fixed selection of dragon's breath attack against double-wide units %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b8c5a32b9b Fix attack targeting selection for double-wide units %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 17fc9d8d8f Merge with vcmi/develop %!s(int64=2) %!d(string=hai) anos
  Dydzio 0e72ee9217 No longer relevant TODO removed %!s(int64=2) %!d(string=hai) anos
  Dydzio f64d6bc1bc Add support for overwriting default range via additional info %!s(int64=2) %!d(string=hai) anos
  Dydzio 01ce01d8f9 Add proper handling for 2-hex units + extract range calculation method %!s(int64=2) %!d(string=hai) anos
  Dydzio cf1674d0ca Introduce new bonus for limiting range %!s(int64=2) %!d(string=hai) anos
  Dydzio c22ab5ec9e Initial version of limiting shooters range feature %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a46ab835ce Applied review suggestions %!s(int64=2) %!d(string=hai) anos