godric3
|
c34956e912
introduce `getModScope` method to`Entity` class and subclasses
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1 年之前 |
Ivan Savenko
|
9c5d5d7c5a
It is now possible to define custom battle opening sound and custom music
|
1 年之前 |
Ivan Savenko
|
7461df161c
lib now uses shared_ptr for entities. Removed manual memory management.
|
1 年之前 |
Ivan Savenko
|
3740f8b02f
Moved bonus parsing to a new file
|
1 年之前 |
Ivan Savenko
|
c3957c2c2a
Moved json files to new directory, split on per-class basis
|
1 年之前 |
Ivan Savenko
|
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
|
1 年之前 |
Alexander Wilms
|
b364f707cd
Fix issues introduced by automated replacement of redundant types
|
1 年之前 |
Alexander Wilms
|
73019c204d
Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers
|
1 年之前 |
Ivan Savenko
|
fbdceb4f71
Fix crash on using two mods that add battlefield with same identifier
|
1 年之前 |
Ivan Savenko
|
0842f5afee
Removed remaining usages of std::vector<bool>
|
1 年之前 |
Ivan Savenko
|
ac925bb786
Renamed new types for consistency with code style
|
2 年之前 |
Ivan Savenko
|
b394158dc9
Bonus Source ID now uses metaidentifier
|
2 年之前 |
Ivan Savenko
|
823ffa7a07
Always use ResourcePath for referencing images and animations
|
2 年之前 |
Konstantin
|
e60a4318c3
vcmi: a bunch of forward definitions
|
2 年之前 |
Konstantin
|
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
|
2 年之前 |
Ivan Savenko
|
383387ef29
Integrated defaultMods into mod system
|
2 年之前 |
Konstantin
|
4c4498b22a
vcmi: modernize rest of lib
|
2 年之前 |
Ivan Savenko
|
47c1803c42
Finalization of refactoring:
|
2 年之前 |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 年之前 |
Nordsoft91
|
ad01c7ffce
Vlc obstacles [part 1] (#888)
|
3 年之前 |
Andrii Danylchenko
|
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
|
3 年之前 |