Historial de Commits

Autor SHA1 Mensaje Fecha
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. hace 12 años
  Michał W. Urbańczyk 2a471eeb1a Addec quick combat to system options window. hace 12 años
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. hace 12 años
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) hace 12 años
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. hace 12 años
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. hace 12 años
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. hace 12 años
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: hace 12 años
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. hace 12 años
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. hace 12 años
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets hace 12 años
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui hace 12 años
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase hace 12 años
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring hace 12 años
  mateuszb 602827d1ae * MSVC compilation fixes hace 12 años
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp hace 12 años
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. hace 12 años
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain hace 12 años
  mateuszb 8a8eecd063 * refactoring hace 12 años
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs hace 12 años
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. hace 12 años
  mateuszb 25663ce7af * fixed vector<bool> serialization hace 12 años
  DjWarmonger e63747d2d2 Fixed #860 and #1169 hace 12 años
  mateuszb 8769f67c5d * JsonReader can convert to enums hace 12 años
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug hace 12 años
  mateuszb 2848fb6fef Gernsworth's patch for bug #1118 hace 13 años
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler hace 13 años
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream hace 13 años
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) hace 13 años
  mateuszb 6a81c8b1af * campaign against magic numbers hace 13 años