|  Arseniy Shestakov | 18161d3688
							
							Client: implement spectator mode via command-line options | 8 years ago | 
				
					
						|  Arseniy Shestakov | 4b0f702e7e
							
							Add LeaveGame netpack and avoid replying on it and CloseServer | 8 years ago | 
				
					
						|  FeniksFire | 3de891b4b4
							
							Moving/dividing classes from BattleState to separate files. | 8 years ago | 
				
					
						|  AlexVinS | 60b1a9ac52
							
							Fixed CID 1197370, CID 1197369, CID 1197371, CID 1197372, CID 1197374, CID 1288881, CID 1197376 | 9 years ago | 
				
					
						|  Ivan Savenko | 5b76c3f4eb
							
							Rebase of codebase changes for refactored serializer | 9 years ago | 
				
					
						|  AlexVinS | 85f94676a5
							
							Server: convert logging | 9 years ago | 
				
					
						|  Arseniy Shestakov | 10dbbead2d
							
							Fix indentation of logging code and around it | 9 years ago | 
				
					
						|  Vadim Markovtsev | fa8a282696
							
							Fix pthread_mutex_lock abort() in requestActionASAP impl | 10 years ago | 
				
					
						|  ArseniyShestakov | 0d83f6fedd
							
							Fix issue 1877. Allow to buy heroes in ally towns | 10 years ago | 
				
					
						|  ArseniyShestakov | 21aaad6972
							
							MoveHero: add transit movement option | 10 years ago | 
				
					
						|  DjWarmonger | 5b8180e327
							
							Cleaning logs. | 11 years ago | 
				
					
						|  Ivan Savenko | aa0433228a
							
							Fixed cheats - sendMesssage will also pass current object. | 11 years ago | 
				
					
						|  Ivan Savenko | 78709e223b
							
							Breaking things - trying to remove server-side knowledge of selected objects | 11 years ago | 
				
					
						|  Ivan Savenko | b2e8c92383
							
							Cleanup: | 11 years ago | 
				
					
						|  Ivan Savenko | 652ceb2bde
							
							Finally shattered CObjectHandler.cpp into tiny bits | 11 years ago | 
				
					
						|  Ivan Savenko | 0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory. | 11 years ago | 
				
					
						|  Michał W. Urbańczyk | d8a27d8f3c
							
							Refactored player-specific data into single struct BattleState. | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 79026bdfde
							
							Introduced strongly typed QueryID. | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | e8354908c3
							
							Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous  creature bank issues: #955, #1053, #1063, #1191. Needs testing. | 12 years ago | 
				
					
						|  beegee1 | 6827fcdb53
							
							- Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending) | 12 years ago | 
				
					
						|  beegee1 | ee51c5beb5
							
							- Renamed /lib subfolders to lowercase | 12 years ago | 
				
					
						|  mateuszb | dbec99ffc7
							
							* PlayerColor and TeamID refactoring | 12 years ago | 
				
					
						|  mateuszb | 560315bc48
							
							* SlotID refactoring | 12 years ago | 
				
					
						|  mateuszb | 9e00090c42
							
							* refactoring, a few intriguing problems remain | 12 years ago | 
				
					
						|  mateuszb | bda766b697
							
							* refactoring | 12 years ago | 
				
					
						|  mateuszb | 86dc9386d6
							
							* refactoring, including a generic solution for IDs | 12 years ago | 
				
					
						|  mateuszb | 9dd60b6dbe
							
							* refactoring | 12 years ago | 
				
					
						|  mateuszb | f1c78e3260
							
							* creature ID refactoring | 12 years ago | 
				
					
						|  mateuszb | af5287c193
							
							* fixed opening custom campaign selection window | 12 years ago | 
				
					
						|  mateuszb | 25663ce7af
							
							* fixed vector<bool> serialization | 12 years ago |