Commit History

Autor SHA1 Mensaxe Data
  Laserlicht a3a234f8e0 kingdom overview dwellings for mods hai 2 meses
  Ivan Savenko 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis hai 4 meses
  Ivan Savenko 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
  Ivan Savenko de051cbd46 Show preview for Refugee Camp hai 5 meses
  Ivan Savenko 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback hai 6 meses
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback hai 6 meses
  Ivan Savenko 716da918f8 Completely remove IGameCallback class hai 6 meses
  Ivan Savenko d49a61645c All objects that can be owned by player now implement IOwnableObject hai 1 ano
  MichalZr6 ffaaa7da15 blockingDialog functions: the `answer` parameter can be negative hai 1 ano
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library hai 1 ano
  Ivan Savenko 30e0a16ee9 Fix some 'new' issues reported by Sonar Cloud hai 1 ano
  Ivan Savenko 0c07384293 Refactoring of serialization versioning handling hai 1 ano
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static hai 1 ano
  Ivan Savenko 6b81012f31 Use variant identifier in netpacks where applicable %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1ebb151b41 Show available creatures in owned dwellings on right-click %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcb8f4fc7b Moved object type randomization to object class %!s(int64=2) %!d(string=hai) anos
  nordsoft cc3864a0fa Fix for random dwellings %!s(int64=2) %!d(string=hai) anos
  nordsoft 421bbab1cc Split CGTownInstance file %!s(int64=2) %!d(string=hai) anos