Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko da3a05bc8b Fix special colors in battle vor 2 Jahren
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations vor 2 Jahren
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed vor 2 Jahren
  Ivan Savenko ab8b407294 Style cleanup vor 2 Jahren
  Ivan Savenko 2ac997d8a9 Fix "holding" animation speed vor 2 Jahren
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader vor 2 Jahren
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations vor 2 Jahren
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface vor 2 Jahren
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale vor 2 Jahren
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings vor 2 Jahren
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: vor 2 Jahren
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed vor 2 Jahren
  Ivan Savenko d2fe31e224 Fix obstacles (e.g. Quicksands) animation speed vor 2 Jahren
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class vor 2 Jahren
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel vor 2 Jahren
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations vor 2 Jahren
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect vor 2 Jahren
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc vor 2 Jahren
  Ivan Savenko 814f6ed684 Made Clone color filter identical to H3 vor 2 Jahren
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons vor 2 Jahren
  Ivan Savenko 1dea1854ae Moved battle animation enum's into new file vor 2 Jahren
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: vor 2 Jahren
  Ivan Savenko c855823528 Renamed files in client/battle to match new names of classes vor 2 Jahren