Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko 360bf48031 Implemented panning/swiping gesture for sliders vor 2 Jahren
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface vor 2 Jahren
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject vor 2 Jahren
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates vor 2 Jahren
  Ivan Savenko 64cc246358 Fix positioning of console log overlay vor 2 Jahren
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system vor 2 Jahren
  Konstantin P b472c89276 vcmi: make some CStack properties private vor 2 Jahren
  krs e348193f7e Tactics movement is limited to movement range vor 2 Jahren
  krs aba5840a6f Removed Max Movement Highlight stubs vor 2 Jahren
  krs 1644cab938 Added combat option Highlight Movement on Hover vor 2 Jahren
  krs 9012a25276 Stub For Max Movement Range highlight vor 2 Jahren
  krs 51ad49532b Fix for wrong merge :( vor 2 Jahren
  krs dab07bdef9 Now unit range is shown in Tactics phase as well vor 2 Jahren
  krs e1c388465a HD mod highlighting of movement for hovered stack. vor 2 Jahren
  Ivan Savenko 3af829e6af Fix stack label position updates vor 2 Jahren
  Ivan Savenko dc099b2a35 Implemented support for multi-spell casters vor 2 Jahren
  Ivan Savenko 7df5c612f7 Fix battle rendering vor 2 Jahren
  Ivan Savenko 214fc19e74 CIntObject now receives mouse position as point instead of SDL event vor 2 Jahren
  Ivan Savenko 9678296875 Hero interaction is now battle action vor 2 Jahren
  Ivan Savenko d3c85a19cb Merged CClickableHex class into BattleFieldController vor 2 Jahren
  Ivan Savenko c3b79c786b Spellcasters UI now shares handling with hero spellcasting vor 2 Jahren
  Ivan Savenko 55a58596bc Mostly finished refactoring of BattleActionsController vor 2 Jahren
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader vor 2 Jahren
  Ivan Savenko 785a9aadcd Do not consider corpses for movement range display (#1476) vor 2 Jahren
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler vor 2 Jahren
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility vor 2 Jahren
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel vor 2 Jahren
  Ivan Savenko a57eec23e6 Refactoring of setBattleCursor & fromWhichHexAttack methods vor 2 Jahren
  Ivan Savenko 16c4851d3b Animated cursor for spell selection, removed hardcoded cursor ID's vor 2 Jahren
  Ivan Savenko 53f6b7bd32 Fix Ice Ring target selection vor 2 Jahren