Ivan Savenko
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1d0e696db6
Added RenderHandler that acts as factory for images and animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8dfdfffd87
Use ResourcePath for audio files
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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823ffa7a07
Always use ResourcePath for referencing images and animations
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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344593e891
vcmi: made some CSpell properties private
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1c552ba9d9
Remove unused code
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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013417fb7e
Code cleanup
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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6297140bf5
Start of stabilization - battles now start correctly
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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3213800097
Fix assertion failure on teleport cast
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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5be4f6ec2f
Fix visibility of creature amount label after casting spell before turn
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e6d8b65e2c
Fix toggling of auto combat
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1bf6bbd9b6
Significantly simplified threading model in battles
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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5e8a778e7d
Attempt to fix / trace crashes from Google Play statistics
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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85262cf4f5
Moved CGameState files into a separate directory
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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867c5355da
Fix tower shooters animation updates
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8a31aeb94b
Battle animations use tick() for updates
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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03df274450
Framerate manager is now in a separate file and private member of GH
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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%!s(int64=2) %!d(string=hai) anos |
Konstantin P
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b472c89276
vcmi: make some CStack properties private
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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4a169972f0
Further refactoring to cleanup code of advmap and locplint
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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7a5775a9f9
vcmi: use std::optional
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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bc1aad3b26
vcmi: remove deprecated CStack::getCreature()
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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11b237a23c
vcmi: massive refactoring v1
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e9aed2761c
Fix target selection for teleport
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1fcaeba8e0
Fix stack amount boxes flickering between actions
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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3af829e6af
Fix stack label position updates
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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0ce06e0f30
Improved rendering of stack amount boxes
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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4eed0b2c9e
Added workaround for Dungeon towers
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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49fa628e9b
Turret creature cutoff position should match H3
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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dcff463d36
Fixed handling of special palette colors in palette transformations
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%!s(int64=2) %!d(string=hai) anos |