Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Konstantin 344593e891 vcmi: made some CSpell properties private %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1c552ba9d9 Remove unused code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 013417fb7e Code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3213800097 Fix assertion failure on teleport cast %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5be4f6ec2f Fix visibility of creature amount label after casting spell before turn %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e6d8b65e2c Fix toggling of auto combat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5e8a778e7d Attempt to fix / trace crashes from Google Play statistics %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 867c5355da Fix tower shooters animation updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin P b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4a169972f0 Further refactoring to cleanup code of advmap and locplint %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Konstantin bc1aad3b26 vcmi: remove deprecated CStack::getCreature() %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9aed2761c Fix target selection for teleport %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1fcaeba8e0 Fix stack amount boxes flickering between actions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3af829e6af Fix stack label position updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ce06e0f30 Improved rendering of stack amount boxes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4eed0b2c9e Added workaround for Dungeon towers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 49fa628e9b Turret creature cutoff position should match H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations %!s(int64=2) %!d(string=hai) anos