|  Vadim Markovtsev | 22eb71de03
							
							Remove this-> occurrences in new code | 9 years ago | 
				
					
						|  Vadim Markovtsev | afa95312ba
							
							Fix 2139 captured spell scroll descriptions | 9 years ago | 
				
					
						|  Vadim Markovtsev | 11bce2908d
							
							Fix 1723 quest crash on combined arts | 9 years ago | 
				
					
						|  Arseniy Shestakov | 9fd1cff090
							
							Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared | 9 years ago | 
				
					
						|  ArseniyShestakov | 59199ccdbd
							
							Bonus system: add treeHasChanged call where bonus objects changed | 10 years ago | 
				
					
						|  ArseniyShestakov | bd12989ad6
							
							Artifacts: use ArtifactID instead of ints | 10 years ago | 
				
					
						|  DjWarmonger | 6b45f323ea
							
							Fixed logic regression from previous commit. | 10 years ago | 
				
					
						|  DjWarmonger | 971f6d1c1f
							
							Removed WoG dependency for random artifacts. WoG version in repository updated. | 10 years ago | 
				
					
						|  DjWarmonger | e2165a33a0
							
							- Updated MSVS project | 10 years ago | 
				
					
						|  Rohit Nirmal | aa00fdbd0e
							
							Fix building with Boost 1.58. | 10 years ago | 
				
					
						|  AlexVinS | 685deddac1
							
							Start spell-relatet files reorganisation | 10 years ago | 
				
					
						|  ArseniyShestakov | 04d15174e7
							
							Use switch for CArtHandler::isTradableArtifact | 11 years ago | 
				
					
						|  ArseniyShestakov | de6752c048
							
							Implement CArtHandler::isBigArtifact and CArtifact::isTradable | 11 years ago | 
				
					
						|  ArseniyShestakov | 937ef0227b
							
							Use ArtifactID instead of int when possible | 11 years ago | 
				
					
						|  AlexVinS | 54453aee73
							
							get rid of boost::assign | 11 years ago | 
				
					
						|  AlexVinS | 66b022f93e
							
							initializer lists part1 | 11 years ago | 
				
					
						|  Ivan Savenko | ab475195ac
							
							Banks now use new scheme as well | 11 years ago | 
				
					
						|  Ivan Savenko | 44742814cd
							
							More cleanup: | 11 years ago | 
				
					
						|  Ivan Savenko | 652ceb2bde
							
							Finally shattered CObjectHandler.cpp into tiny bits | 11 years ago | 
				
					
						|  Ivan Savenko | 0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory. | 11 years ago | 
				
					
						|  Ivan Savenko | e9b41cd3c6
							
							Minor fixes, no more missing objects & templates | 11 years ago | 
				
					
						|  Ivan Savenko | 7e057b6df8
							
							Bugfixing, game can finally load to main menu without crash | 11 years ago | 
				
					
						|  Ivan Savenko | dc7f820161
							
							Implemented object schema. Commiting current progress before sync with | 11 years ago | 
				
					
						|  Ivan Savenko | b5160acbac
							
							Finalization of object type handler interface | 11 years ago | 
				
					
						|  beegee1 | fe1b16a7ec
							
							Some preparation towards mantis #1743: | 11 years ago | 
				
					
						|  Ivan Savenko | 3779a54ddd
							
							- probably fixed 1671 | 11 years ago | 
				
					
						|  alexvins | 16d6292be9
							
							[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree | 11 years ago | 
				
					
						|  Ivan Savenko | 2c4c964a45
							
							Large rewrite of adventure map objects: | 11 years ago | 
				
					
						|  DjWarmonger | f8028f512d
							
							Fixed #1585 - destroyed war machines will be removed from hero's equipment. | 12 years ago | 
				
					
						|  Ivan Savenko | 3560bbb7f3
							
							two patches/pull requests from janisozaur | 12 years ago |