Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 6ec96b50d7 - compile fix %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 385f4ab7f5 #1153 and #1395 should be fixed. Terrible, terrible, terrible. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 01e563b579 #1211 won't crash. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain %!s(int64=12) %!d(string=hai) anos
  mateuszb bda766b697 * refactoring %!s(int64=12) %!d(string=hai) anos
  alexvins 506d54478f [mingw] finally fix broken compilation after rev 3183 %!s(int64=12) %!d(string=hai) anos
  mateuszb 8a8eecd063 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb d540723739 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk e31f5062f9 Fixed crashes when VCAI cannot find hero to recruit. %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb af5287c193 * fixed opening custom campaign selection window %!s(int64=12) %!d(string=hai) anos
  mateuszb bda92a4a73 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 25663ce7af * fixed vector<bool> serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb 8769f67c5d * JsonReader can convert to enums %!s(int64=12) %!d(string=hai) anos
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=13) %!d(string=hai) anos
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0ca9f64573 Next part of town configuration: %!s(int64=13) %!d(string=hai) anos