AlexVinS
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27c46c83d6
describe roads placement in log
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10 years ago |
AlexVinS
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76193c4c5c
More experiments WIP.
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10 years ago |
AlexVinS
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eb60d9737f
more sensible road placement
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11 years ago |
AlexVinS
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896a2b17c0
fix patterns
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11 years ago |
AlexVinS
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4c4ad480c5
added experimental usage of roads
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11 years ago |
AlexVinS
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6520d2a577
fix
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11 years ago |
AlexVinS
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ae2c72ca52
Implemented road transitions.
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11 years ago |
AlexVinS
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b1d4ce0474
Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt
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11 years ago |
AlexVinS
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877634b3a3
Define public interface of CDrawRoadsOperation
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11 years ago |
AlexVinS
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e42ca15a0d
Fix BERSERK effect
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10 years ago |
ArseniyShestakov
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c3ea9637dd
Debian: change rules to use SDL2 and update changelog for 0.98
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10 years ago |
ArseniyShestakov
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8ecf0b7bfc
Merge pull request #95 from Mixaill/version-bump
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10 years ago |
AlexVinS
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10668974d6
Move SACRIFICE target existence check to mechanics
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10 years ago |
AlexVinS
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0cce1ef2f1
Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class
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10 years ago |
Mikhail Paulyshka
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534d41dd9d
[rpm] fix build
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10 years ago |
Mikhail Paulyshka
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2833fed2bf
[rpm] switch to SDL2
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10 years ago |
Mikhail Paulyshka
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1529464610
[rpm] fix versioning
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10 years ago |
Alexander Shishkin
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ef20c57f2c
Merge pull request #96 from Mixaill/fix-travis-3
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10 years ago |
Mikhail Paulyshka
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9fd51e0219
version bump for Linux
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10 years ago |
Mikhail Paulyshka
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93ebdb7893
[travis] drop unnecessary repository.
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10 years ago |
DjWarmonger
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e529ac62c0
Tagging 0.98 release.
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10 years ago |
AlexVinS
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6c334174d9
Use and check movement points in town portal.
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10 years ago |
AlexVinS
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d564520f04
Allow town portal to ally town.
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10 years ago |
AlexVinS
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fb707a6576
fix mantiss 2142
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10 years ago |
Ivan Savenko
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376b2436f8
Fixed weird bug in serializer which caused corrupted data in Json map (missing guards entry in banks)
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10 years ago |
Ivan Savenko
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eef45b5ae8
Fixed warnings
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10 years ago |
AlexVinS
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20acdbbf3b
Fix wrong side for opening battle spells
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10 years ago |
DjWarmonger
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a208afeee6
Removed new code, it was enough to fix the old one.
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10 years ago |
DjWarmonger
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b2a75551c8
- Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures.
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10 years ago |
DjWarmonger
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299e9d5a0b
Experiment - do not prioritize reserved objects during wandering to prevent running back and forth.
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10 years ago |