Commit History

Author SHA1 Message Date
  AlexVinS 27c46c83d6 describe roads placement in log 10 years ago
  AlexVinS 76193c4c5c More experiments WIP. 10 years ago
  AlexVinS eb60d9737f more sensible road placement 11 years ago
  AlexVinS 896a2b17c0 fix patterns 11 years ago
  AlexVinS 4c4ad480c5 added experimental usage of roads 11 years ago
  AlexVinS 6520d2a577 fix 11 years ago
  AlexVinS ae2c72ca52 Implemented road transitions. 11 years ago
  AlexVinS b1d4ce0474 Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt 11 years ago
  AlexVinS 877634b3a3 Define public interface of CDrawRoadsOperation 11 years ago
  AlexVinS e42ca15a0d Fix BERSERK effect 10 years ago
  ArseniyShestakov c3ea9637dd Debian: change rules to use SDL2 and update changelog for 0.98 10 years ago
  ArseniyShestakov 8ecf0b7bfc Merge pull request #95 from Mixaill/version-bump 10 years ago
  AlexVinS 10668974d6 Move SACRIFICE target existence check to mechanics 10 years ago
  AlexVinS 0cce1ef2f1 Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class 10 years ago
  Mikhail Paulyshka 534d41dd9d [rpm] fix build 10 years ago
  Mikhail Paulyshka 2833fed2bf [rpm] switch to SDL2 10 years ago
  Mikhail Paulyshka 1529464610 [rpm] fix versioning 10 years ago
  Alexander Shishkin ef20c57f2c Merge pull request #96 from Mixaill/fix-travis-3 10 years ago
  Mikhail Paulyshka 9fd51e0219 version bump for Linux 10 years ago
  Mikhail Paulyshka 93ebdb7893 [travis] drop unnecessary repository. 10 years ago
  DjWarmonger e529ac62c0 Tagging 0.98 release. 10 years ago
  AlexVinS 6c334174d9 Use and check movement points in town portal. 10 years ago
  AlexVinS d564520f04 Allow town portal to ally town. 10 years ago
  AlexVinS fb707a6576 fix mantiss 2142 10 years ago
  Ivan Savenko 376b2436f8 Fixed weird bug in serializer which caused corrupted data in Json map (missing guards entry in banks) 10 years ago
  Ivan Savenko eef45b5ae8 Fixed warnings 10 years ago
  AlexVinS 20acdbbf3b Fix wrong side for opening battle spells 10 years ago
  DjWarmonger a208afeee6 Removed new code, it was enough to fix the old one. 10 years ago
  DjWarmonger b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. 10 years ago
  DjWarmonger 299e9d5a0b Experiment - do not prioritize reserved objects during wandering to prevent running back and forth. 10 years ago