DjWarmonger
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287761a93d
Fixed #229 & #332
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14 years ago |
Ivan Savenko
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c63df4f07a
- compile fixes for linux player
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14 years ago |
beegee1
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f609c4ad9a
* Fixed #33 -> Creatures tend to stop at every hex during movement
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14 years ago |
Ivan Savenko
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0893ed816f
- fix for #775
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14 years ago |
DjWarmonger
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16e7241fbd
Support for WoG's Defense bonus.
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14 years ago |
beegee1
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62c43451ef
* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
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14 years ago |
beegee1
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55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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14 years ago |
DjWarmonger
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a7577ccb6b
More details for Rebirth ability.
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14 years ago |
DjWarmonger
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036ad1233f
fixes for Phoenix. Its animation will now be restored to Alive.
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14 years ago |
DjWarmonger
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f33fbdc43b
Support for Thunderbolt (Thunderbirds).
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14 years ago |
DjWarmonger
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c53c226820
Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
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14 years ago |
beegee1
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cef16ccc74
* Fixed battle positions bugs: #174, #172, #400
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14 years ago |
beegee1
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2efcdae80f
* Fixed #750
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14 years ago |
beegee1
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5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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14 years ago |
DjWarmonger
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361e58eddb
Applied patch from #749
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14 years ago |
Frank Zago
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eecb470e74
Fixed all warnings "take address of temporary".
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14 years ago |
Michał W. Urbańczyk
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0dbd7ee3c8
Fixed #739 and #742.
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14 years ago |
beegee1
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2d3caec79b
* Implemented parabolic trajectory of the trebuchet
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14 years ago |
Michał W. Urbańczyk
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2d61fab7e9
* Probably fixed #655.
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14 years ago |
Ivan Savenko
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19f0836211
Fixed #712 and #713
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14 years ago |
Frank Zago
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abc0d3537e
Some compile fixes.
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14 years ago |
beegee1
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7962a9bc47
* Fixed #30
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14 years ago |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
Michał W. Urbańczyk
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072bb5884b
Fixed #728.
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14 years ago |
DjWarmonger
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3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
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14 years ago |
beegee1
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431064cbf9
* Fixed #532 -> Catapult shoots now after keep/upper/lower tower
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14 years ago |
beegee1
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ef66982bbd
* Fixed #173 -> Heroes are now placed at the correct position during battles
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14 years ago |
beegee1
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17290d4f0d
* Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret.
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14 years ago |
beegee1
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7ad6ca7482
* Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges
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14 years ago |
DjWarmonger
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d4c2e55a00
Fixed #421 & #480. Some work on animations & sounds. Minor changes.
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14 years ago |