Ivan Savenko
							
						 | 
						
							
							
								2a634b2ec0
							
							Fixed UI updates on switching to/from fullscreen
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0f8d53e978
							
							Replaced SDL user events list with dispatching of arbitrary functors
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								85262cf4f5
							
							Moved CGameState files into a separate directory
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f4d67fe675
							
							Restore SDL_main in CMT.cpp
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e23dfec6c5
							
							Fix SDL_Hints location
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0e70f2998f
							
							SDL event handling is now done exclusively in input handler
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5e86b00dda
							
							Moved input handling from GuiHandler to set of classes in eventsSDL dir
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e2ef136003
							
							Renamed "Int" -> "Window" in WindowHandler API
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								051a4a3c17
							
							Encapsulation of WindowHandler state
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7838190ef4
							
							Moved window stack management from GuiHandler to new class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3ecdff2a21
							
							FramerateManager now uses chrono instead of SDL_Ticks
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								03df274450
							
							Framerate manager is now in a separate file and private member of GH
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e26b18c139
							
							Rename & cleanup of WindowHandler -> ScreenHandler
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								fd3933e589
							
							Support for changing resolution without game restart
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b4e7093c01
							
							Added IWindowHandler interface for OS screen/window utilities
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								28f41bb472
							
							Moved remaining render-related code from CMT
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c688411bab
							
							Extracted window management from CMT to new class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4958190e82
							
							Fixed visibility of corner gems
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								a015bf6507
							
							Initial part of dynamically-sized adventure map:
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3738171b21
							
							Refactoring of H3M loader to make HotA format support easier
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								369e925af8
							
							Loading of translation mods is now skipped on language mismatch
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2e69a4769d
							
							Implemented framerate limit option (not available in UI)
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b57a07b10f
							
							Restored ambient sounds functionality
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								46200b133f
							
							Remove default parameter
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4501036a04
							
							Basic version of hero movement on map. Removed old code.
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								fd56f86a84
							
							introduce VCMI_MOBILE macro
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								5b1f3bf0db
							
							use JNIEnv object from SDL instead of forwarding from Java for Client
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								970bd6ed34
							
							adjust project for Android (except AI)
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e1bd0d2a04
							
							API for custom events no longer requires SDL access
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								88ef83db53
							
							client: remove SDL_BYTEORDER usage
						 | 
						2 years ago |