DjWarmonger
							
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								ce15eb37c2
							
							- Fixed serialization of limiters
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						12 years ago | 
					
				
					
						
							
								   alexvins
							
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								68e91ada1c
							
							[refactor]
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								0311e5e6f5
							
							- Added basic mock/test generation - Added stub for terrain editing
						 | 
						13 years ago | 
					
				
					
						
							
								   alexvins
							
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								4bc2fd5519
							
							[c::b] renamed map subfolder to workaround dependency tracking bug
						 | 
						13 years ago | 
					
				
					
						
							
								   alexvins
							
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								889031a95a
							
							get rid of few magic numbers (obj types)
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						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								0e06ac15ad
							
							- Commanders are now a part of faction config
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						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								94c55e2632
							
							- string ID's for spells (not configurable due to hardcode)
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						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								ffe8b99369
							
							- reorganized hero classes
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						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								23fcdd1a4a
							
							- missing fields in town serialization
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						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								ec8e078ef8
							
							- fixed out of sync hero armies
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								cff758cfba
							
							Moved artifact-related text to CArtifact class.
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						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								c9dd80ea6d
							
							- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
						 | 
						13 years ago | 
					
				
					
						
							
								   beegee1
							
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								53169abea7
							
							- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
						 | 
						13 years ago | 
					
				
					
						
							
								   mateuszb
							
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								100dad889a
							
							* much better callback function declaration (previous version inspired me to write a new coding guideline)
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								a7cea94247
							
							- Hopefully fixed #1103
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						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								f7915d9e61
							
							- removed creature-related code from ModHandler
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								0d863c83d7
							
							- removed autogenerated by autotools files
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						13 years ago | 
					
				
					
						
							
								   beegee1
							
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								105083dd70
							
							* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
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						13 years ago | 
					
				
					
						
							
								   beegee1
							
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								a878f5f79a
							
							* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
						 | 
						13 years ago | 
					
				
					
						
							
								   beegee1
							
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								720deba838
							
							* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								db10f512d5
							
							- game won't crash on missing dwellings (instead random one will generated)
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								da7a6234b1
							
							- some tweaks towards new towns
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								9f0441a0be
							
							- adventure map defs are now part of town config. Should be the last part
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								306d64b0c4
							
							- it is possible to read json file with vector
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								15a7f43e11
							
							- fixed #1075, #1080, #1081
						 | 
						13 years ago | 
					
				
					
						
							
								   mateuszb
							
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								f3f4a7633d
							
							* fixed 1085
						 | 
						13 years ago | 
					
				
					
						
							
								   mateuszb
							
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								f16a3a4527
							
							* fixed bug 1084
						 | 
						13 years ago | 
					
				
					
						
							
								   mateuszb
							
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								7fe2692bf8
							
							* support for campaign scenarios with no bonuses
						 | 
						13 years ago | 
					
				
					
						
							
								   mateuszb
							
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								18bd898cb1
							
							* fixed bug when starting certain maps in campaigns
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								95b866c131
							
							* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
						 | 
						13 years ago |