Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Ivan Savenko 8420a90aa4 Reorganization of campaigns code 2 yıl önce
  Ivan Savenko d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2 yıl önce
  Konstantin 86f5d6de69 vcmi: modernize headers 2 yıl önce
  Ivan Savenko 9d901efb0c Change default difficulty to "Normal" 2 yıl önce
  Konstantin 4c4498b22a vcmi: modernize rest of lib 2 yıl önce
  Andrey Filipenkov 9f46bf5bff Apply suggestions from code review 3 yıl önce
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 yıl önce
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) 3 yıl önce
  Nordsoft91 4f1f9e3c5d Fix start game button for rmg without templates (#781) 3 yıl önce
  John Bolton a05ae78e67 Fixed lots of warnings. 5 yıl önce
  Alexander Shishkin b00e935e4d Warnings fixes (#538) 7 yıl önce
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking 8 yıl önce
  AlexVinS 8c0fab1dcf fixes 8 yıl önce
  AlexVinS 15138c23de Finished conversion to new logging API 8 yıl önce
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 yıl önce
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 yıl önce
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) 8 yıl önce
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 yıl önce
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 10 yıl önce
  Ivan Savenko 89bf3592e3 Likely fixed duplicated random heroes 10 yıl önce
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 yıl önce
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 yıl önce
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 yıl önce
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 yıl önce
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 yıl önce
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 yıl önce
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 yıl önce
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 yıl önce
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) 13 yıl önce
  beegee1 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 13 yıl önce