Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: há 12 anos atrás
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. há 12 anos atrás
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. há 12 anos atrás
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger há 12 anos atrás
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets há 12 anos atrás
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring há 12 anos atrás
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp há 12 anos atrás
  Michał W. Urbańczyk 9492592a8f Version bump. Fixed crash on desync saves. há 12 anos atrás
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. há 12 anos atrás
  Michał W. Urbańczyk d23a5dcfdf Fixed #1208. há 12 anos atrás
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. há 12 anos atrás
  mateuszb 8769f67c5d * JsonReader can convert to enums há 12 anos atrás
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug há 13 anos atrás
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) há 13 anos atrás
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream há 13 anos atrás
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. há 13 anos atrás
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. há 13 anos atrás
  DjWarmonger 32d1a08470 Pointer serialization for CQuest. há 13 anos atrás
  Michał W. Urbańczyk e6ebf42308 #994 should not crash anymore. há 13 anos atrás
  Michał W. Urbańczyk e7d82a9702 Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989. há 13 anos atrás
  Michał W. Urbańczyk 4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build. há 13 anos atrás
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. há 13 anos atrás
  Michał W. Urbańczyk cd4c93318d #928 and #931 should be fixed. há 13 anos atrás
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. há 13 anos atrás
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. há 13 anos atrás
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time há 13 anos atrás
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration há 14 anos atrás
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface há 14 anos atrás
  Michał W. Urbańczyk 623325ca61 Ouch. Thing was for branch only. há 14 anos atrás
  Michał W. Urbańczyk bdd66b6537 Zmiany do Programming challenge. há 14 anos atrás