Commit History

Автор SHA1 Съобщение Дата
  Ivan Savenko 2c2bec791c Fixes and cleanup of game client network shutdown and restart преди 1 година
  Ivan Savenko 45a3d04d25 Fix simturns termination check преди 1 година
  Ivan Savenko 8303ce5d13 Added option to ignore guards in pathfinder преди 1 година
  Ivan Savenko cd526a5e15 Send notifications when simultaneous turns end преди 1 година
  Ivan Savenko a3adfcf7a7 Do not attempt to start a new turn on game end преди 1 година
  Ivan Savenko 80b82cc026 Remove invalid assert - may trigger on human player defeat преди 1 година
  Ivan Savenko 18c0217679 Relaxed ordering requirements - player can start turn even if players преди 1 година
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files преди 2 години
  nordsoft d7d435dcb7 Add game pause преди 2 години
  Ivan Savenko 5b21a5ffbc Simturn duration is now part of StartInfo преди 2 години
  Ivan Savenko a9dbd08dec Compute player contacts only once on turn start преди 2 години
  Ivan Savenko 623fb2a63e Do not allow visiting objects blocked by visit of another player преди 2 години
  Ivan Savenko 541f7590c5 Add simple detection of player-player contact преди 2 години
  Ivan Savenko 64c43c91dc Added hardcoded min/max simturns duration преди 2 години
  Ivan Savenko b2f30f78fa Allow one AI and human to act simultaneously преди 2 години
  Ivan Savenko 219f81d28b Added explicit "PlayerEndsTurn" netpack преди 2 години
  nordsoft 98f7ed9dfd Implement player start turn query преди 2 години
  Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" преди 2 години
  Ivan Savenko 940bdcee3e Fixes according to review преди 2 години
  Ivan Savenko f9410145d6 Fix handling of "7 days without town" loss condition преди 2 години
  Ivan Savenko a19cdb57ba Fix handling of turn order in case of player defeat преди 2 години
  Ivan Savenko d83aa828f6 Fix turn ending преди 2 години
  Ivan Savenko c4bc6840ea Moved management of turn order into a new class преди 2 години