Commit History

Author SHA1 Message Date
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 years ago
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  Ivan Savenko da6cb0ae12 - trade windows work with new creatures\artifacts 13 years ago
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 13 years ago
  Ivan Savenko e36bc50504 - support for new heroes and hero classes 13 years ago
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 years ago
  Ivan Savenko e3231db1c9 - primaryResource and warMachine now use string ID 13 years ago
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json 13 years ago
  DjWarmonger 730cbd930a Parsing for new artifact format: http://wiki.vcmi.eu/index.php?title=Artifact_Format 13 years ago
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler 13 years ago
  Ivan Savenko c071a03a8a - fix for #1135 13 years ago
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 years ago
  Ivan Savenko 13de841e10 - minor tweaks to quest window 13 years ago
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 years ago
  beegee1 156aa6e4d9 * Updated class - file - handling 14 years ago
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  ori.bar 5b836f428a Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. 14 years ago
  mateuszb 5e0b0e49b2 * bug 392 fixed 14 years ago
  mateuszb b4edd10e6c * beegee's comments patch 14 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 15 years ago
  mateuszb 6ebfe25f86 * compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value). 15 years ago
  Ivan Savenko 8319e5e703 - town events implemented 15 years ago
  mateuszb 9aa6d0a7b9 * refactoring of map handler and minor changes 15 years ago
  mateuszb 9445e5b184 * small refactoring 15 years ago
  Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 15 years ago