Ivan Savenko
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2c4c964a45
Large rewrite of adventure map objects:
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Ivan Savenko
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3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
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12 years ago |
beegee1
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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12 years ago |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
Ivan Savenko
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da6cb0ae12
- trade windows work with new creatures\artifacts
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13 years ago |
Ivan Savenko
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b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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13 years ago |
Ivan Savenko
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e36bc50504
- support for new heroes and hero classes
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13 years ago |
Ivan Savenko
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ffe8b99369
- reorganized hero classes
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13 years ago |
Ivan Savenko
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e3231db1c9
- primaryResource and warMachine now use string ID
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13 years ago |
Ivan Savenko
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1c5a4c669c
- merged minimap.json into terrains.json
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13 years ago |
DjWarmonger
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730cbd930a
Parsing for new artifact format: http://wiki.vcmi.eu/index.php?title=Artifact_Format
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13 years ago |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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13 years ago |
Ivan Savenko
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c071a03a8a
- fix for #1135
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13 years ago |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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13 years ago |
Ivan Savenko
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13de841e10
- minor tweaks to quest window
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13 years ago |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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13 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
ori.bar
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5b836f428a
Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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14 years ago |
mateuszb
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5e0b0e49b2
* bug 392 fixed
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14 years ago |
mateuszb
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b4edd10e6c
* beegee's comments patch
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14 years ago |
mateuszb
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
mateuszb
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b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
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15 years ago |
mateuszb
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6ebfe25f86
* compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value).
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15 years ago |
Ivan Savenko
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8319e5e703
- town events implemented
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15 years ago |
mateuszb
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9aa6d0a7b9
* refactoring of map handler and minor changes
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15 years ago |
mateuszb
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9445e5b184
* small refactoring
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15 years ago |
Michał W. Urbańczyk
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d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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15 years ago |